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  1. #1
    Player
    HarleySykes's Avatar
    Join Date
    Aug 2015
    Posts
    22
    Character
    Harley Sykes
    World
    Exodus
    Main Class
    Machinist Lv 70

    SMN needs to be addressed ASAP

    the entire bahamut design is wrong

    reused model from 2.0

    no attack animation

    awful AI that follows the player around and prioritizes movement before attacking, bahamut has a 100-yalm attack reach, WHY WOULD IT MOVE AT ALL?

    underwhelming dps

    no signature attacks, we dont get tera-flare, giga-flare, missiles

    akh-morn should hit for 1000 potency or more with no damage fall-off for big groups of enemies, it's the tank-buster attack from the beast that almost destroys the planet and, lore-wise, one of the strongest magics in hydaelyn, but only hits for 544 potency, even less if you hit more than 1 enemy

    akh-morn animation is a copy-pasted deathflare, worst design choice i've seen in the game

    the fact that it blocks the view to party members is not great either

    SMN is meant to be a build up mage, gathering stacks and resources for 2 minutes before a 20sec window of real damage, and that small window should be a huge explosion of damage

    it isn't tho
    (3)

  2. #2
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HarleySykes View Post
    snip
    Akh Morn was Bahamut's signature skill in coil so why would it be different?

    Why would they use a new model for Bahamut... When the Bahamut we know is the one we summon.

    Isn't SMN LB tera flare? I can't remember but I swear it was something-flare.

    The attack animation Bahamut uses is the auto attack animation from Final Coil so it makes sense.

    The Bahamut you summon and the Bahamut from the calamity/coil isn't the same in power level. So saying in lore he is this strong wouldn't translate like that. Maybe they can increase the potency but not to 1000 that's just silly.

    I will agree on the point with blocking vision for other people. SMNs asked for big summons and now people complain about big summons...

    They are doing class changes on Tuesday. If things haven't changed then you can complain about underwhelming dps. Most of the things you point out just make no sense to me and I have a SMN at 70.
    (15)

  3. #3
    Player
    HarleySykes's Avatar
    Join Date
    Aug 2015
    Posts
    22
    Character
    Harley Sykes
    World
    Exodus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Remus View Post
    Akh Morn was Bahamut's signature skill in coil so why would it be different?

    Why would they use a new model for Bahamut... When the Bahamut we know is the one we summon.

    The attack animation Bahamut uses is the auto attack animation from Final Coil so it makes sense.

    The Bahamut you summon and the Bahamut from the calamity/coil isn't the same in power level. So saying in lore he is this strong wouldn't translate like that. Maybe they can increase the potency but not to 1000 that's just silly.
    so, it's the same but it's not the same? talk about not making sense...

    also making a burst-damage job that cant actually burst-damage is even sillier
    (0)

  4. #4
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    .......
    None of these are the actual reasons as to why SMN needs help.
    (8)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  5. #5
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by HarleySykes View Post
    so, it's the same but it's not the same? talk about not making sense...

    also making a burst-damage job that cant actually burst-damage is even sillier
    Primals and in general all aetheric beings have a different power level depending on things like the amount of crystals and the intensity of emotions used when summoning them. The fact that the bahamut you summon isn't as powerful as the one we fought in 2.x makes perfect sense lore-wise, since you're not recreating the original prima in the final coil. SMN needs some fixes, but akh morn's potency isn't a problem...and 1k potency for something you use twice in a 13 seconds window would be just silly.
    (3)

  6. #6
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    tl;dr, but SMN is the strongest single target caster if executed to perfection.

    The implication of this is that SE completely backfired if their goal was to "make jobs simpler".

    My suggestion would be to make it function more like PVP summoner where you can summon bahamut after every DWT and then just cut his potency in half.
    (1)

  7. #7
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    I do agree it's kind of lame you're big ability at 70 is the same as it is at 60. Should be much bigger or something.
    (1)

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    70 skill should do twice the damage as the 60 skill. No excuses. Or put a debuff on first akh morn to have incentive to use 2nd one for bigger damage.
    (1)

  9. #9
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Llugen View Post
    tl;dr, but SMN is the strongest single target caster if executed to perfection.

    The implication of this is that SE completely backfired if their goal was to "make jobs simpler".

    My suggestion would be to make it function more like PVP summoner where you can summon bahamut after every DWT and then just cut his potency in half.
    The way Ruin III acts like Ruin II in PVP is nice too and how Ruin IV is only usable during trance. The consolidated buttons for DWT/Deathflare can stay there, though.
    (0)

  10. #10
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Lastelli View Post
    The fact that the bahamut you summon isn't as powerful as the one we fought in 2.x makes perfect sense lore-wise, since you're not recreating the original prima in the final coil. SMN needs some fixes, but akh morn's potency isn't a problem...and 1k potency for something you use twice in a 13 seconds window would be just silly.
    Just general Fyi. Currently Ahk Morn is a false 680 potency. In reality it does around 544 potency. (My Red Mage and My summoner are the same ilvl with 320 weapons and my 550 potency Verflare/Holy does more damage) Black Mage's Foul is on a 30 Second Cooldown and does 650 actual potency.

    By the time Black Mage has done 4 Fouls (Totaling 2600 Potency) Summoner has done 2 Ahk morns for about 1088. If Ahk Morn was 1000 potency, and you could still perform two of them it would still be 600 less potency then Foul.
    (4)
    Last edited by Ariomi; 07-16-2017 at 04:23 AM.

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