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  1. #1
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17

    Alex Parts should be restricted to one item win per run on Duty Finder

    Now that they've relaxed the weekly limit, people are rolling haphazardly on everything and while its up to the RNG gods, I often see 1 person walking away with 2-3 parts.

    This is rather frustrating for someone who has to farm for one particular item but competing in a volatile environment.

    At least with this restricting people will mostly roll for what they need the most and everyone has at least a 50% chance of getting some kind of loot.
    (5)

  2. #2
    Player
    LionFranco's Avatar
    Join Date
    Oct 2011
    Posts
    199
    Character
    Jeroak Nelave
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Yeah, that's not how it works. If you want to guarantee you get something, go with some friends who won't roll on stuff you want, so you have a better chance of getting it.
    (0)

  3. #3
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Quote Originally Posted by LionFranco View Post
    Yeah, that's not how it works. If you want to guarantee you get something, go with some friends who won't roll on stuff you want, so you have a better chance of getting it.
    yeah no s***. If it did work that way, I wouldn't be making this suggestion.
    (0)

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Then why aren't you doing it?
    (0)

  5. #5
    Player
    Dsync's Avatar
    Join Date
    Sep 2013
    Posts
    159
    Character
    Entity Entatas
    World
    Phoenix
    Main Class
    Conjurer Lv 62
    I'm glad I got mine before this patch. The content is now dead to me. Knowing one person can walk away with all items? Nah. At least with your suggestion there's a 50% chance.
    (0)

  6. #6
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Alex NM gear isn't considered relevant anymore, now that everyone can get i270 Shire gear and i260 stuff from Dun Scaith. Getting decent secondary stats between those two options is a fairly safe bet from what I've seen.

    Old gear is unlocked for easy farming. Always been that way.
    (0)

  7. #7
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by LionFranco View Post
    Yeah, that's not how it works. If you want to guarantee you get something, go with some friends who won't roll on stuff you want, so you have a better chance of getting it.
    To be honest the entire alex loot system has been busted even before they remove the restricions. now it's just even worse.

    3.4 what you had was people endlessly complaining that some people weren't rolling on drops till the last second. moaning that they're being made to wait.
    why didn't people roll till the last second? because they wanted the stuff they didn't want to drop first.

    In A12 for example If I wanted a shaft, i'd pass the springs and cranks and I would NOT roll on that shaft until those items i'd passed on had been won / dropped to the floor. even if that meant waiting 4 mins and 59 seconds.

    The reason people did this was it increased there chances. I roll on that shaft straight away i'm rolling against 7 people. thus 12.5% of me winning it.
    I wait until the cranks and springs have been won now i'm only rolling against 4 people on the shaft 20% chance to win.
    It also meant you could beat people with higher rolls. someguys rolls 99 on that shaft but then wins a spring suddenly his 99 roll is cancelled cos hes got his weekly item.

    What makes it worse is when someone else in the party wants the crank passed the shaft and springs and will not roll on the crank until the shaft and springs have been won for the exact same reasons. and if someone else wants the spring and is doing the same. best go get that kettle on cos loot will take a while...

    waiting 4 mins reduces the chances I'm going to have to queue that fight for a "n"th time that week so hell yeah I'm gonna wait it out.

    It was a horrendous system.

    now they've removed the restrictions and it's people just roll everything regardless of if they want it or not. so it's even worse for players to try and get the items they want.

    Midas was exactly the same. in 3.2 players were complaining because people didn't roll till the last second. exactly the same as in 3.4. and even gordias.
    and in 3.3 you couldn't get anything you needed cos everyone was rolling everything regardless. same again in 3.1

    It's one of the worst loot designs in the game...
    (5)

  8. #8
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by seekified View Post
    Alex NM gear isn't considered relevant anymore, now that everyone can get i270 Shire gear and i260 stuff from Dun Scaith. Getting decent secondary stats between those two options is a fairly safe bet from what I've seen.

    Old gear is unlocked for easy farming. Always been that way.
    Shire gear is still locked at 450 tomestones a week, and Dun Scaith 1 piece per week...
    So I'd say Alex normal gear is still relevant.
    (5)

  9. #9
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    How about this for a suggestion. The content once it's hit the point where there is no longer a lockout should start to drop the actual gear along with the currency. So rather than 4 piece of currency it would be that plus 2 pieces of random gear that would drop based on the currency that drops there. This incentive would at least make the fight of need between the currency lessen a bit since now there would be the chance to just get the gear outright from those instances to stop people from feeling discouraged about the way loot drops. Or if anything just make it drop 4 random pieces of gear with the currency and call it a day lol.

    Or, they could just add a guaranteed drop of a usable item that gives you a random piece of currency based on X content along with the 4 guaranteed drops. So while there would of course still be that RNG as to getting the currency you want, at least all 8 players would always be guaranteed to get a piece of currency.
    (0)

  10. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Airget View Post
    How about this for a suggestion. The content once it's hit the point where there is no longer a lockout should start to drop the actual gear along with the currency. So rather than 4 piece of currency it would be that plus 2 pieces of random gear that would drop based on the currency that drops there. This incentive would at least make the fight of need between the currency lessen a bit since now there would be the chance to just get the gear outright from those instances to stop people from feeling discouraged about the way loot drops. Or if anything just make it drop 4 random pieces of gear with the currency and call it a day lol.

    Or, they could just add a guaranteed drop of a usable item that gives you a random piece of currency based on X content along with the 4 guaranteed drops. So while there would of course still be that RNG as to getting the currency you want, at least all 8 players would always be guaranteed to get a piece of currency.
    When it comes to loot systems in FFXIV the best one in place is the Primal system. It's almost the perfect system for 3 reasons.

    1:- There's no lockouts at all. If you so chose to do so you could have cleared zurvan ex yesterday and farmed the hell out it and quite possibly got EVERY weapon and the bird by now. what are we 36 hours into the patch give or take.. no lock outs at all and yet it works. so why does all other content need these lockouts?

    2:- It has working RNG which can be hugely satisfying. just opened the loot chest and there's a nice shiny new gun for your machinist. it feels great when you win that roll. and makes things a lot more interesting than just loltomes.

    3:- It guarantees progression. Even if the RNG in number 2 never ever drops a weapon for your jobs it doesn't matter because you also get totems. 10 of those totems and you get your weapon guaranteed. so you still win. it's impossible to lose or not progress if you clear the content.

    The only thing that stops the primal system being perfect is that those totems in number 3 take up inventory space. it would be so much better if they separated in the key items tab for example or even currency tabs...

    You could easily implement a similar system in Alex without to many changes.
    you could keep the rng drops from various wings turns or whatever you call em. but also add another item. lets say for example "alexandrain screw" guaranteed to get one every time you clear the fight.

    all you then need is a trade in system that would for example let you trade in 10 screws for a bolt, or 10 screws for a shaft spring or crank. and once you've got your 4 shafts you can still get your body piece. even if you had to clear the content 40 times to get 40 of the screws progression would be guaranteed. (on one hand 40 sounds a lot. but on the other some weeks ive prolly done it that many just to get my weekly)

    it'd also work in 24 man raids. ive done dun scaith 3 times since the patch and seen 90% of the loot hit the floor. because everyone holds there 1 roll for the same pieces.
    and it gets to the point where people are running it 15-20 times a week to try and get that 1 item and making no progress at all.

    add another totem item guaranteed for the clear. trade in x number of them for a piece of your choosing. bam again guaranteed progression. even in the extreme worst cases of RNG.

    going forward to 4.0 I really hope they do something like this. because 2.0 was much the same. how many times did I run t12 coil for a pair of bard pants I honestly can't tell you.

    They have a really great loot system in XIV and it works well. they just need to implement it across all content
    (1)
    Last edited by Dzian; 01-19-2017 at 02:49 AM.