The recent class revisions has yet again got me thinking about another topic; blue mage.
Has anyone given any thought to how this should get implemented or are just going to go:
HURRR THM + CNJ = BLU
and leave it at that?
As we all know, blue mage is among the most unique jobs in that you learn monster abilities
then turn those abilities against other foes. As there are many foes in the game, surely you will have a large spell base...
but wait!
We only get a new ability or spell every 5 levels!? (starting at lvl 30)
Again, the magus is different, but we can conform to this system.
Blue Mage "should" gain an ability every 5 levels, this ability is not an ability, but a slot.
This, depending on how implemented would be very much like the ffxi blue mage, possibly even with the stat bonuses
A slot can be filled simply by setting it to be learned, then going and learning the blue magic of your choice.
Now we've handled learning, but what about retention.
You've filled all your slots, but monsters have SO many abilities and you want a new one, but you
have a hard time deciding to replace your slot. Do we implement a blue magic spell book? or is that not fair to other classes, should we rather, just your completely forget the skill and have to get it again. Where as in having to re-obtain a skill, learning should be quick, if not instant.
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All that being said, we must remember that a Blue Mage is an ever versatile job.
According (and assuming) to my Ratio thread, multiple classes maybe required to unlock this job,
and we could see multiple class style potential.
A) (Pet Class) name is of course tentative and none of us know it unless they go
with one of the old ones in the DAT files, but it is the basis for being
a master of monster magics. You also will have basic control over monsters.
(On a side note to the devs, I'm hoping it will be a whip class, Quistis ftw...)
B) GLD, paladin does not need to be our ONLY tank, that's kinda boring. With blue magic, you can round
your character to play in the tank style. Favorable for sword users. And no, blue mage does not have to be
ninja-esque in this game.
C) CNJ, a play style with emphasis on the magical arts, rounding your character out with magical abilities,
healing and offensive blue magic is suggested to be equipped.
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tldr; BLU is the shiz, lets see it done right, not like some of these other lame suggestions...
(Just to clarify, blu is a job, not a class. Therefore it would not recieve 15 skills, but 5 under the current decision on job abilities. Therefore you would have 5 slots to equip magic.)