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  1. #1
    Player
    Zampp's Avatar
    Join Date
    Apr 2015
    Posts
    31
    Character
    Astral Taka
    World
    Balmung
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Immut View Post
    It's not a speedrun anymore. It's just how you do things. Sohm Al (hard) is very deliberately designed for you to be pulling to the wall every time. SE is not dumb. They know how people play dungeons now, and they design around it. So if you're not doing that, you're just bad. It's not elitism, it's literally you not playing the game as effectively as you're expected to.
    The design is on purpose...But that does not mean its not shit design and really bad direction for the game to go.
    (4)

  2. #2
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zampp View Post
    The design is on purpose...But that does not mean its not shit design and really bad direction for the game to go.
    Why is that?

    If your group can pull to the wall you pull to the wall. If they can't you don't, it's that simple. In the 3ish days the dungeon has been available I've done it both ways and it's been fine. I agree that a design encouraging people to pull the entire dungeon (like some of the early ARR HMs) doesn't feel great especially if your group can't manage that. But why isn't this a good compromise?
    (0)