Quote Originally Posted by Zampp View Post
The design is on purpose...But that does not mean its not shit design and really bad direction for the game to go.
Why is that?

If your group can pull to the wall you pull to the wall. If they can't you don't, it's that simple. In the 3ish days the dungeon has been available I've done it both ways and it's been fine. I agree that a design encouraging people to pull the entire dungeon (like some of the early ARR HMs) doesn't feel great especially if your group can't manage that. But why isn't this a good compromise?