Well square did try to prevent mass pulls in some of the 2.3-2.5 dungeons via doors, keys and switches (and so people will pull up to those dungeon mechanics). But the community did not take kindly to that. Especially those that had mid-dungeon cutscenes (Praetorium and Castrum). So now we have dungeons that at most hav 2-3 doors/keys/switches/revealing path(s) and very very short cutscenes in dungeons. Or dungeons that play cutscenes upon exiting dungeons.