It's not a very challenging dungeon.
I think that if the party's up to snuff, we're level 60 ilvl 250 at LEAST... we should be speedrunning when possible.
It's not a very challenging dungeon.
I think that if the party's up to snuff, we're level 60 ilvl 250 at LEAST... we should be speedrunning when possible.
Well square did try to prevent mass pulls in some of the 2.3-2.5 dungeons via doors, keys and switches (and so people will pull up to those dungeon mechanics). But the community did not take kindly to that. Especially those that had mid-dungeon cutscenes (Praetorium and Castrum). So now we have dungeons that at most hav 2-3 doors/keys/switches/revealing path(s) and very very short cutscenes in dungeons. Or dungeons that play cutscenes upon exiting dungeons.
First time running solo DF,speed run all the way an got a great time an 2 commendation.
Speed runs are not bad, they add more challenge! But you need the team for that.
I usually test the group in the first set of mobs if we get a fast kill then I know dps is on top an I push all the way from there
so pulling 2 trash mobs is now speed running???
Whenever I tank, I normally speed run the first part, and then judging on what others do, I'll either continue or damper it just a bit. I haven't tanked the two new dungeons yet (you can blame Anima for that one), but the mobs in it seem less intensive than say the last big pull of Great Gubal Library Hard.
i mean just listen to the bgm of the dungeon, how do you NOT speed run? Pumps you up
I am not surprised unfortunately..this happens literally every patch and it's worse with expansion. Just today my husband and I got into Baelsar's and the tank left immediately upon seeing 3/4 new people. Nothing you can really do about elitists except try to ignore them and pray that you don't have to deal with them in anything you try running. It should die down in a week or so..
I too wish they wouldn't be like that but it's anywhere you go.
I very seriously considered spamming expert dungeons this week to just rack up first-time bonuses. I can't imagine leaving a dungeon because someone was new. That's insane.I am not surprised unfortunately..this happens literally every patch and it's worse with expansion. Just today my husband and I got into Baelsar's and the tank left immediately upon seeing 3/4 new people. Nothing you can really do about elitists except try to ignore them and pray that you don't have to deal with them in anything you try running. It should die down in a week or so...
Sohm Al was pretty easy. Got into that and the Wall a few hours after the servers had come back online. With both the dungeons my first parties had a tough time with the final bosses. More so at the Wall. "Final Boss" wooped us, we died at getting it to just under 50% lol. My first time running content without a guide for once, which was exciting, I really enjoy it haha. Paying attention to the boss abilities, figuring out what it's doing. Guess I'm just a nerd. xD
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