Results -9 to 0 of 9

Threaded View

  1. #1
    Player
    zPanda's Avatar
    Join Date
    Jun 2011
    Posts
    143
    Character
    Maximum Panda
    World
    Hyperion
    Main Class
    Armorer Lv 60

    Ifrit Loot System Fix - When? & Loot System Suggestion for Future

    Is there any plan to adjust the way the loot system for the Ifrit fight currently works? It is frustrating approaching 100 wins and getting nothing but duplicates of stuff you can't use. I see lots of players who are skilled with a lot of experience in this situation. At the same time, I see lot of players who are basically still new at this who still die from simple things such as dash and can barely survive any eruptions/plumes at all - basically get carried to victories by more experienced players or LS mates (often while dead in the arena most of the fight), and have like 5/7 weapons after like 15 wins.... adding to the annoyance factor even more. I can't be the only one who sees something really wrong with this.

    I made a suggestion in another post of how loot for these type of battles should be handled:

    ********************************
    Why not give each player (with a lantern) a random chance to obtain a special "currency" (the currency would be untradeable) from the chest instead of a weapon. The weapons could then be acqured from an NPC by trading in a certain amount of that currency. I think this would work vastlly better than the current loot system.
    ********************************
    (2)
    Last edited by zPanda; 11-19-2011 at 07:47 AM.