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  1. #1
    Player
    Ransom's Avatar
    Join Date
    Jan 2015
    Posts
    243
    Character
    Raine Storme
    World
    Adamantoise
    Main Class
    Bard Lv 90

    Dun Scaith Bosses (First Impression)

    Boss 1: Fought aboard an airship, meaning you can fall to your death. Has both draw-in and knockback attacks. Most important thing to watch for: "Void Blizzard IV." When you see this, there will also be a mine marker with the rings radiating out from it. A block of ice will spawn where the marker was, immediately followed by a knockback from the opposite side. You must be positioned for the ice to catch you or you're going over the edge.

    Boss 2: Summons atomos adds in several patterns. Move away. After Atomos despawn, there will be explosions that are very powerful and only give a 1/2 second ground warning. At several points, a set of pools, 1/2 blue (water) and 1/2 red (fire) will spawn, and everyone will get a warning message that they are weak to fire or water. Whichever one you are weak to, you need to run through the pools of that color to change them to the opposite color. (No need to stand in them, running through is enough.) Note healers should top everyone off, since even the opposite attack you get is quite strong.

    Boss 3: Very. Very. Annoying. Summons hand adds that tether to a target and need to die before they get to them, dark orbs that chase a targeted player, falling meteor particle beams people need to stand in, A massive wave of multiple adds, and several undodgable aoe's Info needed: There's an attack that turns the floors to shadows and puts a shadow debuff on everyone that slows movement and does dot. Sometimes it wore off before killing me, other times not. Not sure what you're supposed to do, stacking didn't work though.

    Boss 4: Phase One: Pushover, just kill the deathgate adds fast.
    Transition Phase: Kill the Lifegate repeatedly, kill deathgate adds fast.
    Phase Two: Basically, this phase is everything this boss did in phase 1, plus almost everything boss three did during that fight. Add need to go down fast, of course, and there is a special gate that spawns at the center that I think the tanks had to soak. Watch for shadow orbs to be soaked as well, and a massive orb that requires you to run to the outer edge to survive.

    My estimation: Easier than Weeping City, first and third bosses are the hardest.
    (1)

  2. #2
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Personally found the fourth to be the hardest.

    ALL THE AOE
    ALL AT ONCE
    (0)

  3. #3
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Summons atomos adds in several patterns. Move away
    The orb he fires transfers to the matching colored Atomos, and then detonates. A blue orb must be run away from; a gold orb must be stood on top of.

    Summons hand adds that tether to a target and need to die before they get to them
    If whoever is tethered faces the hands, the hands will be petrified. Otherwise they chase you and eventually kill you.

    There's an attack that turns the floors to shadows and puts a shadow debuff on everyone
    Stand still when you hear about the floor being covered in shadows. If you do this, you won't be affected.

    Boss 4
    Watch out for a mechanic where you have to stack in to split damage, but ALSO need to face away from a player.

    Also: When meteors are falling, the center meteor requires either someone heavily mitigated (like adlo/stoneskin here), or a tank. It does way more damage than others.
    (0)