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  1. #1
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90

    Duty Roulette - Expert pool is too small

    Ok so I get that DR- Expert is meant to be the newest / hardest dungeons, however my biggest issue with it is that whenever the next two dungeons get released - the previous get shafted to Lv 60 DR.

    DR-Ex is then spammed for the next few weeks until people get sick of the two new dungeons then the cycle continues where we have 2x bland dungeons to run for our weekly tome cap.


    Would it be that difficult to do something like scale dungeon difficulty UP on previous dungeons by simply increasing mob HP / damage depending on average iLvl of the party, and keeping those dungeons in DR-Ex for another patch? I mean we have level sync in the game, so worst case - could we not just get iLvl synced and keep 2-4 of the previous dungeons in the DR-Ex pool?

    Lvl 60 Roulette tends to get rather crowded this late in the expansion and in my opinion Lvl 60 Roulette is more interesting (simply because of the sheer number of dungeons). While I would do Lvl 60 roulette if it was efficient, but doing that just for weekly tome cap (and having no use for the Lore) is an extremely inefficient use of limited playtime.

    I guess my biggest point here is two new dungeons is great, but they get old very quick when we spam them every 2nd day for tome cap. They may last a little longer if we had more dungeons in the pool.

    I also get that designing a new dungeon takes time and two is about all the devs can manage on major patches.. Hence why I am asking for some kind of compromise in order to keep the newer dungeons "new" for longer.

    I can see some people complaining about this and saying "When two new dungeons come out, I want to do the new ones - not the old ones!". I understand that argument, but doesn't spamming the coin-flip between the two new ones get just as tiresome after the first week or two?
    (6)

  2. #2
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Rally not care about it as the same one will keep popping regardless how many dungoens in the pool...^^;
    (1)

  3. #3
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    In addition, once there were many complaints everytime getting ARF, and very soon everyone just complaining why it is not ARF! ^^;
    (0)

  4. #4
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Nicobo View Post
    In addition, once there were many complaints everytime getting ARF, and very soon everyone just complaining why it is not ARF! ^^;
    That is a completely different reason....... And would not happen in the case of the DR-Ex dungeons at all after the first few weeks..

    It is because ARF is the most efficient Lore grind you can do - as the lore reward was incredibly high compared to other Lv 60 dungeons as the others dropped gear and ARF didn't. Considering the previous few steps have required bucket loads of Lore - that's all people who manually picked a lv60 DR dungeon would pick, hence why DR-60 would always be ARF.

    Just keeping the previous 2-4 dungeons in DR-Ex would not favour the old over the new, in fact the exact opposite would likely happen the first few weeks.
    People need to complete the new DR-Ex dungeons by queuing in manually before they can do DR-Ex, which would increase the chance that you would get the new dungeons.

    Once most people have unlocked DR-Ex is when you would start to get the older dungeons back which would reduce the monotony of spamming the same 2 dungeons for months, every 2nd day. You would likely not get any favouritism between the 4-6 dungeons in the pool over time as there is no real reason to do them outside of DR-Ex.
    (0)
    Last edited by Altena; 01-17-2017 at 01:06 PM.

  5. #5
    Player
    Kiyashi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    103
    Character
    Kiyashima Amano
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Increasing the mob HP and Difficulty isn't going to make the old dungeons fresh honestly lol Only newer dungeons with new bosses and mechanics and such are what make it new.

    In the past they tried adding a harder difficulty for a dungeon, that was Pharos Sirius, and the community complained b/c it was too hard and every time it would pop up in DF people would drop b/c it required a good tank and healer.

    Honestly, I don't think it was that bad but most the community thought otherwise. And this is what dungeons have become now.
    (1)

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    While the dungeons do get boring after doing them so many times a week, as long as they're good dungeons and both actually come up it's not THAT bad...
    But when only one of the two pops up, and it's the worse of the two, that leads pretty quickly into a state of "Why am I playing this game?"

    Looking at you "Duty Roulette: Antitower" and "Duty Roulette: Neverreap".
    (2)

  7. #7
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kiyashi View Post
    Increasing the mob HP and Difficulty isn't going to make the old dungeons fresh honestly lol Only newer dungeons with new bosses and mechanics and such are what make it new.
    While I mostly agree, they aren't "fresh" or by no means exciting.. I guess my major point is that only having two possibilities makes it even more stale. I remember the days of Pharos and loads of people complained which blew my mind.. In fact a lot of the older dungeons provide a bit more of a challenge than the current tier.

    The only true way to make them more interesting is to create some dynamic element that changes in some form from run to run.. The other option to it that I thought about was to create a pool of "puzzles" or some form of unique dynamic that could be selected by RNG out of a pool.

    Hell I would be fine if they released just 1 dungeon per patch if the dungeon had differing mechanics. Kind of how I expected POTD to be originally - closer to Nyzul from 11... Things like activating lamps in order / same time.. Having to hunt out specific mobs to unlock the next floor etc.. I was disappointed when I found out it was just "kill mobs until the portal opens then move on".. PotD suffers from a similar issue to DREX in my opinion.

    If dungeons had unique mechanics that weren't the same every single run (selected from a pool of 10 or so mechanics, with 3 of those mechanics/puzzles being selected per run or something)... That would make it vaguely more interesting.. As it stands now, the current "pull group, kill boss, pull group" system for dungeons is such a snooze.

    Currently I can almost tell you exactly what buttons I press on each pull in both Gubal and Xelphatol. That to me is when you know things are extremely stale.
    (2)

  8. #8
    Player
    TThibi's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    131
    Character
    Ohki Doki
    World
    Malboro
    Main Class
    Dancer Lv 100
    lvl 60 is always Aetherochemical, always there are no other level 60 dungeons if you enter that queu you will do AetheroChemical till you puke pink and purple rodents. There was a reason nobody would queu that hell hole once they cleared it, why new people couldn't get past that mission, no gear? why bother? Now it's part of the new weapon questline? ok take it out of the Roulette wheel now people will run it for a weapon and people who hate that place for eternity will continue to avoid it freely.
    (0)

  9. #9
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    I agree, that the pull of dungeons in rullete-ex must be bigger
    (1)

  10. #10
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    they should put all dungeons in expert roulette and change them into a minimum item level dungeons only.
    (2)