I sense the new corssover event will be same as yokai watch... ^^;
I sense the new corssover event will be same as yokai watch... ^^;





As someone mentioned challenge log, maybe the challenge log rewards for open world could be increased quite a bit? Personally dislike FATE farming, and love PotD for speed/change, but tbh I've done FATEs to death. I guess mostly annoyed that a lot of FATEs were zerg rushed, or thanks to scaling after the rush then became unsoloable, or were assured to last their full timer if solo'd (weee 12 minutes on the same re-spawning guys~ lol). Also if it was in the challenge log it would mean it's temporarily highly valuable (low pressure to do non-stop).
Perhaps if they increased the reward from fates (admittedly unbalanced in high FATE density regions)? Although I think giving players like a complete level off one FATE might feel weird, so maybe they get like a FATE High buff: 5% stat boost in FATE, 5% movement speed, 10% exp boost out of FATE, for like say an hour and stacks 5 times, resets duration each stack and at max stacks the reward from FATEs is increased by some %. Doesn't apply to duty finder content. Maybe concerned what happens to spirit bonding though. Distinction from FATE reward and EXP being that I think traveling from one FATE to the next distinctly and only is a little meh, so if FATEs could encourage normal killing as well in-between that could be nice (FATE high makes normal monsters worth it, brings back worth in killing normal monsters too (besides SB)). Could encourage a mix further by like the normal monster kills is what activates the higher FATE reward, so even if there are a bunch of players in the zone they're not all doing FATEs - some are building up their FATE multiplier, others using said multiplier and thus converting it into a normal monster multiplier. That probably seems irrelevant to quiet servers but in balmung stuff just melts when FATE parties happen - which turns into really lame strategies to ensure gold medal and non-stop riding from one to the next, it'd be nice to split people up.
There are some cool NM ish monsters sometimes in Leves, but I think people usually go for FATEs instead because they just happen and you don't need to return / talk / spend things. Perhaps in a FATE high players could occasionally unlock unique encounters, exp NMs that sometimes drop something useful (aether gear for the level). Tbh they could probably tweak the leve system a little so it works more smoothly and it'd probably get more frequent use with open world hunting, find quests occasionally (like in WoW), instead of having to travel back to the NPC just use an adventurer linkshell (npc linkshell), NPCs mail you rewards, visit a leve hunting board for the day's hunts (no return trips needed). "kill 20 wolfs, and rabid leaping lizzy wolf spawns" - drops unique boots that will make your DRG rage quit. So if you ask in your NPC linkshell "hook me up Momodi", she'll trickle objectives and ready to go/logically nearby leve's to you that you can easily accept without going to the hub. At least imo, leves seem to more cobwebbed than FATEs (except maybe for gatherer/crafter).
If nothing has/does change about FATEs besides their reward being better than PotD then I guess I would be a little bit like "booo" lol. Getting on mount straight from one FATE to the next endlessly, merely ensuring gold by generating a fat chocobo worth of aggro against the swarm. . . xD (full server fun). So I do like time temporary suggestions or a complimentary easy to use system that mixes them, just not a fan of like FATEs' for life. Personally. Not asking the content to be killed of course, just would like that my favorite way to exp is not also my least favorite activity.
Last edited by Shougun; 01-17-2017 at 04:29 PM.


I'm not sure I'd really equate watching a FATE zerg running from spot to spot with an active open world.
Northern Thanalan never felt 'lively' as much as 'laggy'.
I like roaming on my mount too. If where I need to go is in the same area I will fly or run to it. If it's in a nearby different zone, I will probably also normally move to it unless it's a very long ride. I only use teleport when I have to move far away, or if I'm in hurry.
Yes, that what annoying thing with the old chocobo system, you had to withdraw your chocobo before being able to be invited to a Fate party. Now it's indeed more convenient in that aspect.
I'm also a returning player and I feel the same
Tomes? While I guess it would bring more playing to do Fates, I'm not sure I like the idea of tomes being handled by them. I think it's better for them to be given into Duty Roulette to help with the first timers and unpopular duties.
I remember doing these. It was fun time each time 30 min fates or those super rare fates spawned.
I don't mind the alternatives, what I mind is that now doing Fates is not an alternative because it not efficient anymore compared to the rest. So it would not be an issue for players won't dont like fates.
Nerfing would just make people mad. I think just buffing the EXP reward from fates could help. And most certainly the EXP from Heavensward fates because they have been designed to be natively and relatively harder than ARR fates while not increasing relatively the EXP reward.
For example at level 5x, you could easily do 4 or more Fates at Mor Dhona for a lot more total EXP, in the time it takes to do a single HW level 5x for less EXP.
That's not unlikely
Mats? Why not as long as it's not in abundance? Maybe as possible random drop when successfully completing a Fate with the highest reward.
I certainly don't want Fates to be better than PotD or Duty for leveling. As I said in my original post, Fates have the advantge of being flexible to do unlike PotD or a Duty where you have to commit. So I don't expect the reward to be same. I just wish it was not that bad as to make it viable alternative, such as you might get slightly less EXP than other means but still effcient compared to PotD or Duties to be considered.
I just with the leveling players population to be more spread between Duties, PotD and Fates.
Hunting is mostly a lot active when a new patch is out and people want to upgrade their gear. Also it's already max level players doing them, and they just move from one area to another.
It's not really favorizing leveling players to gather EXP all around the open world.
To the exception of the early server days where they were adjusting them and there was server lag, I did not get lag during the "zerg" phases.
Now of course it can be an issue for players with low-end computers but then Fates does not have to replace Duties or PotD, so people with local lag issue can still run them as usual.
Also even if Fates were boosted, it would not be like back in 2.0, because there is more alternatives now, so the players would be spread agmonst various activities.
Also "Zerg" times was mostly during peak hours/day, not the rest of the time. Currently it's completely the contrary, Fates are kind of deserted, I just wish Fates to have some life back all day long, like for Duties or Potd. And not just people doing them temporarily for Relic or event.
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. I think just buffing the EXP reward from fates could help. And most certainly the EXP from Heavensward fates because they have been designed to be natively and relatively harder than ARR fates while not increasing relatively the EXP reward. 

