I feel maybe I went off on a bit of a rant and I lost track of my original intent. and that pretty much sums it up.
I'm fully on board with implemented parsers.... for the content that really benefits from it. Random Duty Finders or even 24 mans or 8-man normals really don't require that sort of investment, and even having it brings very little gain anyway. knowing Random Joe #8345 you'll likely never see again is doing only 4% of the group's damage isn't going to help get the clear.
In such content, pure numbers only highlight who is underperforming, not why. yes, standing in bad is obvious and such, but this is PUG we're talking about, too.
for personal use, this information is utterly pointless. as a solo in a pug setting, the only numbers that matters are your own, and these can also be found elsewhere, like a striking dummy. there is no reason why you needed to see everyone else's numbers here. meaning a huge benefit is completely removed.
For raids, those numbers are much more important, because then you have a source. therefore, you have a means of correction. randoms do not have these benefits, as a core function- quick, concise communication- is removed in those settings.
Which puts a weird sort of focus on things, since the game in general doesnt really revolve around that content. yes, alot of the forum regulars tend to be in that percentage, but most players i bump into don't really hardcore savage raid... alot merely stop at savage primals, if that... and thats only if their weapon either looks nice or has desired stats.
I feel the reason "harrassment" is such a buzzword for parsers is because of this... it IS very much an enabler for such behavior, yet the benefit touted by the pro-side is very handicapped for personal use in random groups. it's a very lopsided topic. I feel both sides are right in different regards, but both are wrong by being dismissive.