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  1. #1
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Fluffernuff View Post
    snip
    I can certainly understand these concerns and they absolutely are valid. At such an impasse, I believe there to be a compromise which already has all the systems in place (save for the parser itself). I would like them to implement a parser first and foremost in SSS and training dummies and also for content accessed through the Raid Finder only. Additionally, the leader should have options for a group parser, individual parsers, or completely disabled. Queuing without a full group will automatically implement individual parsers. Additionally, the most recent 2 primal extremes will be accessed through the Raid Finder.

    This satisfies the valid concerns of the pro-parser crowd by allowing people to receive feedback while practicing their rotations at a dummy as well as the option to see their contribution to content where a parser is actually beneficial be it through a static, a PF group, or a Raid Finder random group. However, it addresses the concerns for jackassery from the anti-parser crowd by keeping the parser out of content that really does not need a parser.
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    Last edited by Dement; 01-18-2017 at 07:45 AM.

  2. #2
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Dement View Post
    However, it addresses the concerns for jackassery from the anti-parser crowd by keeping the parser out of content that really does not need a parser.
    I feel maybe I went off on a bit of a rant and I lost track of my original intent. and that pretty much sums it up.

    I'm fully on board with implemented parsers.... for the content that really benefits from it. Random Duty Finders or even 24 mans or 8-man normals really don't require that sort of investment, and even having it brings very little gain anyway. knowing Random Joe #8345 you'll likely never see again is doing only 4% of the group's damage isn't going to help get the clear.
    In such content, pure numbers only highlight who is underperforming, not why. yes, standing in bad is obvious and such, but this is PUG we're talking about, too.

    for personal use, this information is utterly pointless. as a solo in a pug setting, the only numbers that matters are your own, and these can also be found elsewhere, like a striking dummy. there is no reason why you needed to see everyone else's numbers here. meaning a huge benefit is completely removed.

    For raids, those numbers are much more important, because then you have a source. therefore, you have a means of correction. randoms do not have these benefits, as a core function- quick, concise communication- is removed in those settings.


    Which puts a weird sort of focus on things, since the game in general doesnt really revolve around that content. yes, alot of the forum regulars tend to be in that percentage, but most players i bump into don't really hardcore savage raid... alot merely stop at savage primals, if that... and thats only if their weapon either looks nice or has desired stats.

    I feel the reason "harrassment" is such a buzzword for parsers is because of this... it IS very much an enabler for such behavior, yet the benefit touted by the pro-side is very handicapped for personal use in random groups. it's a very lopsided topic. I feel both sides are right in different regards, but both are wrong by being dismissive.
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