I don't even know why you guys are here, if XI has such superior content and the like, the game is still running. Especially some of you who don't appear to have even purchased the expansion lol.
I don't even know why you guys are here, if XI has such superior content and the like, the game is still running. Especially some of you who don't appear to have even purchased the expansion lol.
See, I find your proposal boring. I have only a few bits of gear to farm and than no direct improvements for a year? Situational gear is needlessly cumbersome and only serves to clog up inventory space. I do not derive any enjoyment being forced to keep certain equipment in my inventory for one specific encounter and nothing else. I prefer the efficiency which comes with equipping direct upgrades and ignoring them until new patch installments come. Among the primary reasons I never got into FFXI is the agonizingly slow progression. Why does it matter if someone can catch up quickly? I'll never understand this obsession some people have with needing to feel superior long term. Having completed Savage, I couldn't give an ounce of a damn if someone resubs tomorrow for 3.5 and reaches my ilvl within three weeks. It doesn't magically absolve my accomplishments or my own goals of getting better each week. On the other hand, forcing people who haven't played for months or are entirely new to wait months because "it's not fair if they catch up fast" is a primary reason very few Korean MMOs survive more than a couple years. If I were to hop into Black Desert or Blade & Soul now with the intent to be competitive, it'll take several months of virtually non-stop play to have any chance. Most people won't bother, thus the games inevitably die off.I want to see FFXI-style content. I want gear that doesn't fit into the shallow iLevel meta, with skill enhancements, trade-offs, situational usefulness. I want to see a patch cycle that, if it's going to render gear obsolete, does so over long periods of time than a few months (say, once every year or so have a boost in item power; maybe tie it to expansion releases since the level cap increases anyway). I want to see content that's got a well-paced grind with variety and solid rewards (think Abyssea for FFXI, with minor tweaks to Empyrean weapons).
SE already put the formula in place in FFXIV's predecessor. Then they went and ignored it in a misguided effort to cater to more casual gamers. Well guess what? I am a casual gamer. That doesn't mean I want brainless content for 90% of the game, or a gear system that allows me to effortlessly catch up if I take a six-month break.
TL; DR - You can't defend SE's content decisions when they nailed the formula many people are asking for in their previous MMO. They know exactly how to design proper grinds - they just don't want to, and there's a substantial percentage of their player base who isn't happy with their decision.
That all being said, I do agree XIV caters far too greatly to lowest common denominator. Too much content requires little more than pressing 1-2-3. But to advocate XIV needs to become XI-2 is equally shortsighted. XI worked off a fifteen year old model that simply wouldn't appeal to gamers of this generation. Either accept that and move on or go play FFXI because FFXIV will never become it.
beastman quest is endgame.
sightseeing log is endgame.
unlocking achievements is end game.
unlocking crafting/gathering log is end game.
once YoshiP said housing was end game, but i think it is not since timer has been added.
T5 T9 T13, A4S, A8S , A12S were endgame? yes they were only if you end your game after clearing. ^^;
Oh I forgot that, yokai watch is endgame.
Well, everyone has a different opinion as what end game is for them.
FF11 actually became a lot more like 14 towards the end. The moment they obsoleted everything, in a single patch, tons of people quit.
When people talk about FF11, they don't talk about the game that's up right now. They're talking about the game that was. And it had a lot of really great content.
Assault, Salvage, ZNMs, VWNMs, Limbus, Dynamis, Einherjar. I can't even name them all. These were all endgame, and they were all different.
It's a huge contrast to this game where all of our endgame is exactly the same every patch.
Last edited by MomomiMomi; 01-17-2017 at 01:32 PM.
Well why not go do that content then and ignore the stuff they added? If XI isn't even XI anymore because its style is outdated, then why try to force that here where lots of people dont want it.FF11 actually became a lot more like 14 towards the end. The moment they obsoleted everything, in a single patch, tons of people quit.
When people talk about FF11, they don't talk about the game that's up right now. They're talking about the game that was. And it had a lot of really great content.
FF11 was a horizontal progression system. FF14 is vertical. There is a reason for that. Its because that is the model which suits the majority of the marketplace these days. Yoshi P himself said that he isn't opposed to such a system but that he intentionally chose not to make FF14 follow that system because the playing trends of the majority are currently moving away from that. Its likely why FF11 ended up changing.
FF11 isn't going to change to a horizontal progression system. Yoshi P has ruled it out, at least in the current market place. That said he does seem open to some callbacks to the type of content you used to find in games like FF11 which is apparently what Eureka is supposed to be.
Yes, I have high hopes for Eureka. I hope they don't mess it up.FF11 isn't going to change to a horizontal progression system. Yoshi P has ruled it out, at least in the current market place. That said he does seem open to some callbacks to the type of content you used to find in games like FF11 which is apparently what Eureka is supposed to be.
Look, we don't have to go back to horizontal progression. What they could do is instead start blending patches together, making things last a little longer, while at the same time still moving upwards.
This way we can have multiple options of endgame instead of the flavor of the month.
At the same time, I would really like to see them step away from the formula. It's the same tired old formula going on 4 years now. It got stale a long time ago.
Coil, LotA, Coil, ST, Coil, WoD, Alexander, Void Ark, Alexander, Mhachi, Alexander. And Primals throughout, which are all the same as those other content just with the trash corridors gutted.
Do you guys seriously not want something more?
Last edited by MomomiMomi; 01-17-2017 at 01:41 PM.
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