Quote Originally Posted by Vhailor View Post
I want to see FFXI-style content. .
I'd love to see a lot of XI styled content in XIV. Einherjar limbus znm salvage assault Nyzul Isle, sky sea, even dynamis (maybe not the 4 hour long zones)

The problem really is that most of FFXI's endgame content was structured and built around fixed groups of players. fixed groups clearing wings of einherjar for example to get a set of "keys" in order to battle odin. or fixed groups working through appollyon zones building up a set of "keys" to fight omega. stuff like that wouldn't work in duty finder.

Virtually all of XIVs content is built around the duty/raid finder in an ultra accessible just queue it and go fashion. because of this. none of the content in XIV is structured in anyway. and if it was players would kick off big time. because hell even finding a group of 4 people to do palacae of the dead 101-200 is too much hard work. and theres posts asking for it to be duty finderable. (ok riad finder seems to be quite bad on the na side but that's because the player base doesn't touch it. seems a lot more successful on the jp side from what I've read)

it's a shame really because people have also been asking for structured content designed for fcs and stuff for the longest time hell even since 1.0. and in that regard many of ffxi's endgame systems could work incredibly well and be epic fun in xiv. but again the duty finder means it'll probably never happen.

I personally would love to see something like limbus in XIV. one of the best things about that and a lot of xis endgame was it didn't matter how many people you took. you could still make progress. in xiv all to often do you find yourself with 5 people wanting to do something and 1 is left out or 7 people wanting to do something but can't get an 8th..

was never a problem in xi if one of your guys didn't turn up for a run you just went without them. xiv one of your guys doesn't show up and the group falls apart..