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  1. #41
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Correct me otherwise, but WoW does not chain together abilities the way FFXIV does, yes?
    You're not wrong that's for sure and it might not even work who knows it's just an idea here's a list of what WoW's Mythic+ modifiers are:

    Bolstering -When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%
    Necrotic - Enemy melee attacks apply a stacking debuff that deals damage and reduces healing/absorbs received
    Overflowing - Causes all overhealing done (by healer-spec players) to trigger a heal absorb on the target, proportional to the amount of overhealing done
    Raging - Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated
    Sanguine - Shortly after death, non-boss enemies will leave a pool of blood on the ground, which heals enemies and damages players for a % of their max health
    Skittish -Enemies pay far less attention to threat generated by tanks
    Teeming - Additional non-boss enemies are present throughout the dungeon; kill count requirement is increased
    Volcanic - While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players

    The way threat works compared to WoWs is vastly different having that added on may or may not be a good idea since a lot of classes and healers have burst threat and I know no one wants to sit there and wait for the tank to get threat for like 15 seconds I get that. They'd have to make it so the mobs hit sort of like how the Goblins in Brayflox HM hit they focus someone else and hit them a bit then resume hitting the tank instead of threat dropping. But the rest of these mods I think would work really well but I know 2 different games and how they act/server and client side compared to each other, with that being said though I think a lot of people would enjoy Savage dungeons if SE decided to do something like WoWs Mythic dungeon.
    (4)

  2. #42
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by dragonseth07 View Post
    I mean, what's wrong with raids as endgame? It works in most MMO's, including this one.
    Quote Originally Posted by MomomiMomi View Post
    Think you may have missed a key word here: endgame.
    But it is end game. Most of these things are made for the current highest level of players.
    (0)

  3. #43
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Moomba33 View Post
    Back at 2.0 launch the tome gear and relic were equal in ilevel to the raid gear (i90). This led to complaints that there was no motivation to raid. In response SE bumped the raid weapon up to i95 and future sets of tome gear have required an upgrade item from the raids themselves in order to match their ilevel during progression patches.
    And all because elitist raiders seem to think they have priority on Dev Team attention and focus. "No motivation to raid"? Really? What ever happened to playing hard content for the fun and challenge? No, it had nothing to do with the content or gear. It was simply about the fact that these elitists suddenly lacked their precious exclusivity to make them feel unique and "hard core."

    The exact same logic could be applied to any other form of content. Why level crafting jobs when the only worthwhile gear is found as loot drops? Why run PvP cotnent if I can just run Coil/Alex for my top gear? Why have challenging solo/small-group content when I can just sit in Party Finder? And yet, I don't see any overhauls for these other forms of gameplay...

    It would be nice to have varied methods, both for gearing and playing. I fail to see why we shouldn't have 93248753948752394578234957823495843 different ways to gear up. It would help with leveling secondary and tertiary jobs. It would help give some diversity to the available gameplay options. We would have very little to lose. Aside, of coarse, from keeping our elite and "hard core" exclusive bragging rights...
    (2)

  4. #44
    Player
    Tatiana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    193
    Character
    Desmina Lys
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ramath View Post
    It would be nice to have varied methods, both for gearing and playing. I fail to see why we shouldn't have 93248753948752394578234957823495843 different ways to gear up. It would help with leveling secondary and tertiary jobs. It would help give some diversity to the available gameplay options. We would have very little to lose. Aside, of coarse, from keeping our elite and "hard core" exclusive bragging rights...
    It's one of those things that as we get on in life, the concept of raiding becomes a less accessible and attractive option. While there are a great many FC's that are immensely helpful and welcoming in this area of the game, I don't really have the time to dedicate to hardcore content that I did when I was in HS . Most MMO's provide alternate routes to gearing up with comparable gear, and incentivize raiding in other ways in addition to gear. Hopefully they take alternative approaches into consideration at some point.
    (2)

  5. #45
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Yeol View Post
    Things to do at end-game:
    1 - Gather/Craft.
    2 - PvP.
    3 - Raid.
    4 - Leveling other jobs.

    Gathering and crafting make Gils.
    Raid is to gear your main/sub jobs. Then maybe sell content/mounts to other players.

    Some players farm old content for glamour purpose. Wasn't there anything you've always wanted to get? After finishing MSQ you are free to farm it.

    There is also PotD. If you want to level other jobs.
    I'll voice my support for the OP by criticizing this post.

    The problem with all of those activities is that they're not really 'end-game'.

    Gathering / crafting / leveling other jobs? No. That's not end-game, that's hitting the reset button. All you're doing is repeating the same grinds you already went through once, without as many quests to help boost the XP.

    PvP? Seriously? This game has about the most half-arsed PvP system of any MMO I've ever seen. If that's considered end-game, there's a problem.

    Which leaves us with raiding, which, as the OP pointed out, is a relatively limited set of experiences. I'll expand upon the assessment, actually; raids (and dungeons) in FFXIV are shallow, short, boring gear-checks that (occasionally) gate (very short-lived) gear upgrades. Entertaining end-game activity this is not.

    FFXIV desperately needs real, actual end-game content. Palace of the Dead was a good start, and Hunts could have been as well with more effort spent on design. Both activities have a lot of meat to them, while not feeling like atrociously long-winded grinds.

    The problem, of course, is that like all other content in FFXIV, they're likely going to be rendered obsolete. End-game content that doesn't provide useful gear isn't worth much, especially when the grind remains to discourage people from Glamour-farming.

    TL; DR: I returned to XIV recently after a couple of years removed, mostly because I want to immerse myself in the game again leading up to Stormblood, and also because I'm bored and in-between games at the moment. That said, every time I read posts defending SE's end-game incompetence or advertising XIV's limited content, I realize that my return is almost sure to be short-lived. There's too many people accepting (and even praising) half-arsed attempts at end-game, and too few demanding the wealth of experiences offered by other MMOs, including XIV's own predecessor.

    The OP's suggestion, while oft-repeated, is a good one.
    (3)
    Last edited by Vhailor; 01-17-2017 at 02:29 AM. Reason: Stupid forum post character limit.

  6. #46
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Its always add end-game content, never what you want to see for end game content. Every time SE has tried adding something new, everyone complains its not what they wanted. We want to grind for gear with a low drop rate that gives us horizontal progression - diadem. thats not what we wanted, its too grindy and the gear is too good pr too bad.
    (4)

  7. #47
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Zojha View Post
    And thus, PotD will indeed always be "somewhat" relevant, but that's because as long as new characters are made, experience points will be needed and PotD is a massive source of these experience points. And what are experience points? Stat progression, the same thing as item level at the cap, except below the cap i.e. not as "endgame" activity. And because the developers were afraid that alone wouldn't suffice, they put a giant loot pinata on top via hoards. That's what's keeping PotD up and running. And it's already a lot less active than it used to be.
    PotD will always be relevant because even if nobody needs anything at all from it, it will always be there to be challenged. It's content for content's sake. It is basically a game within a game. We play games outside of MMO's without thinking about character progression. We can do the same within an MMO as well.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    Its always add end-game content, never what you want to see for end game content. Every time SE has tried adding something new, everyone complains its not what they wanted. We want to grind for gear with a low drop rate that gives us horizontal progression - diadem. thats not what we wanted, its too grindy and the gear is too good pr too bad.
    Diadem was in no way horizontal progression. It was for a patch the best gear in the game. Then the gear was obsolete the next patch. That's not horizontal. It's the same cycle we've been going through for 3 years.

    People really don't need to explain what they want to see when what they want to see is "anything but what we currently have."
    (2)
    Last edited by MomomiMomi; 01-17-2017 at 07:40 AM.

  8. #48
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Its always add end-game content, never what you want to see for end game content. Every time SE has tried adding something new, everyone complains its not what they wanted. We want to grind for gear with a low drop rate that gives us horizontal progression - diadem. thats not what we wanted, its too grindy and the gear is too good pr too bad.
    I want to see FFXI-style content. I want gear that doesn't fit into the shallow iLevel meta, with skill enhancements, trade-offs, situational usefulness. I want to see a patch cycle that, if it's going to render gear obsolete, does so over long periods of time than a few months (say, once every year or so have a boost in item power; maybe tie it to expansion releases since the level cap increases anyway). I want to see content that's got a well-paced grind with variety and solid rewards (think Abyssea for FFXI, with minor tweaks to Empyrean weapons).

    SE already put the formula in place in FFXIV's predecessor. Then they went and ignored it in a misguided effort to cater to more casual gamers. Well guess what? I am a casual gamer. That doesn't mean I want brainless content for 90% of the game, or a gear system that allows me to effortlessly catch up if I take a six-month break.

    TL; DR - You can't defend SE's content decisions when they nailed the formula many people are asking for in their previous MMO. They know exactly how to design proper grinds - they just don't want to, and there's a substantial percentage of their player base who isn't happy with their decision.
    (1)

  9. #49
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    I dunno if i'd say they nailed it. Their game design prevented me from even getting to end game :P In fact, the game design of XI prevented me from even unlocking subjobs or advanced jobs at all.

    And the OP has 9 likes, I'd say that's not a substantial amount of players.

    6 months is a pretty long time for something to be relevant, considering most people finish games withing weeks. I'm all for more ways of getting gear, but asking for it to last super long just makes new content useless, IMO, when you can already have gear thats just as good from months ago.
    (1)
    Last edited by Valkyrie_Lenneth; 01-17-2017 at 08:11 AM.

  10. #50
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    6 months is a pretty long time for something to be relevant, considering most people finish games withing weeks. I'm all for more ways of getting gear, but asking for it to last super long just makes new content useless, IMO, when you can already have gear thats just as good from months ago.
    That's all well and good if gear made a game. But sadly, logging in and being handed the gear does not a good game make.
    (2)

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