Quote Originally Posted by MomomiMomi View Post
Quote Originally Posted by Jpec07 View Post
With each patch, we get a minimum of:
  • One large raid (either 8-man or 24-man)
  • Two BRAND NEW dungeons
  • One 8-man boss fight (primal/MSQ)
  • Thoroughly voiced, well-written MSQ quests
  • Side quests
  • Improvements to many systems
  • Bug fixes
  • Advancement of the Relic weapon
  • Lots of new gear

Other enhancements have included: enhancements/additions to crafting and gathering, enhancements/additions to existing in-game features (e.g. Diadem, housing, the feast, camera), UI enhancements, new features, and more.

All of this comes on a remarkably consistent schedule of once every 3 months.

There's plenty to do.
Think you may have missed a key word here: endgame.
Quote Originally Posted by MomomiMomi View Post
Quote Originally Posted by Belhi View Post
If we are being technical Endgame just means content that exists at max level after the completion of the Main Launch Story.
It clearly is not endgame because that is not the end of the game. It was at one point. It no longer is. Endgame is transitional.


I feel like we've run into a paradox here.