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  1. #11
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    678
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Riardon View Post
    We need more combat endgame of different type. Raiding might be good but for some people there is no time to form a static party. Many of us play at some hours others do not. Other people just don't like to the procedure to find a good 8 man party. We could use some diversity on combat endgame by introducing more 4-man party challenging content and solo content. Also raiding in 3.0 kinda failed in comparison with Coil in 2.X. No significant and compelling rewards and no exclusive story kinda killed it. The endgame is kinda flat and not enduring. I just want to see if 4.0 will do something about it. We could use some more variety and horizontal progression.

    Horizontal progression is just an illusion of choice The whole static mentality is a community issue and nothing to do with the design of the game itself. All you get with horizontal progression all you'll see is the raid gear all of it being BiS for all classes and the set below it that is slightly worse which every one will choose and the other 3 or 4 sets that are trash and people will only do the content it comes from if they like how it looks.
    (0)

  2. #12
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,294
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Cordie View Post
    You mean "things to do as a substitute for (non-existent) endgame", besides Raids which I believe I've covered (both normal - token-based - and savage).
    Ok I understand that by ''end-game'' you mean more battle content that are outside of MSQ.

    Could you give an example of what else could be added beside raid as a battle content?
    (1)

  3. #13
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Yeol View Post
    Could you give an example of what else could be added beside raid as a battle content?
    Diadem could be... you know, relevant? (they might be doing this, but they might also fail. again.)
    (5)

  4. #14
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nalfein View Post
    I'd like to see more contents as well that keep me entertained until the next patch. Right now i don't have anything to do much since i don't do PvP or Savage, i don't consider crafting, gathering and leveling end game but just general content. I might try out Raiding later if i can gather enough people in my shell but until then any activity that i can tackle is more than welcome.
    The next patch is tomorrow.....
    (1)

  5. #15
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yeol View Post
    Ok I understand that by ''end-game'' you mean more battle content that are outside of MSQ.

    Could you give an example of what else could be added beside raid as a battle content?
    Extra hard dungeons for 8 players, multiple bosses, oh, wait...
    (3)

  6. #16
    Player
    PondHollow's Avatar
    Join Date
    Mar 2016
    Posts
    313
    Character
    Pond Hollow
    World
    Ultros
    Main Class
    Warrior Lv 90
    I am currently spending time doing the Postmoogle quests from the 2.x updates (otherwise at "midcore par" if you will, if that means pugging a10s weekly), and those post moogle stories are far more interesting and fulfilling and rewarding and substantial than a lot of the battle content. Equivalents would make great end-game content. I would hope we could get more sidequests like that, though I do see there are a bunch of Scholasticate quests coming in 3.5. Battles or challenges or glamour gear in them would be nice though, but not necessary.
    (0)

  7. #17
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by MomomiMomi View Post
    Diadem could be... you know, relevant? (they might be doing this, but they might also fail. again.)
    In fairness, it was "relevant"! For a while. Like everything else. But if it's not in a roulette, it quickly falls to the wayside.
    (0)

  8. #18
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Zojha View Post
    In fairness, it was "relevant"! For a while. Like everything else. But if it's not in a roulette, it quickly falls to the wayside.
    Maybe this is what players should be asking for, rather than "new" content per se? I know nobody WANTS to stay stuck in an endless loop of the same crap they've been doing for years, but I don't think anyone can deny that some really nice set pieces in this game have been one-patch wonders, so to speak, and that they're woefully under-utilized ATM. Nothing ever really seems to be expanded upon, it just comes out as-is and if it's not popular, it either gets shoved into a roulette/relic chain to "incentivize" it or it just plain gets ignored.
    (3)

  9. #19
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Zojha View Post
    In fairness, it was "relevant"! For a while. Like everything else. But if it's not in a roulette, it quickly falls to the wayside.
    I'm assuming by your post that you mean gear = relevance. By that logic, then, all they needed to do to keep it relevant is raise the ilvl of the rewards. Boom, done. Relevant.

    That would have been better than what we got.

    But what I'm saying is that Diadem is something that should have gotten regular updates. I saw Diadem as a foundation for a new type of content. Instead it's just... nothing. You kill mobs to get gear. There's no progress here. No challenge. Nothing to clear.

    We're finally getting an update, but it's been over a year already.

    Compare to something like Palace of the Dead. It's self-contained. Even if it gives no gear rewards, it will always be relevant.
    (4)

  10. #20
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by dragonseth07 View Post
    I mean, what's wrong with raids as endgame? It works in most MMO's, including this one.
    PVP as well, so glad PVP is getting some love. Would love some standard PVP scenarios though, PVP is fun in this game so would like more variety.
    Would be good if the older PVP modes had updated tomestones for completion though. The whole reason people do not run the older modes is because they have less tomes for cap ><, also not counting the lack of abilities XD.
    (0)

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