Quote Originally Posted by Riardon View Post
We need more combat endgame of different type. Raiding might be good but for some people there is no time to form a static party. Many of us play at some hours others do not. Other people just don't like to the procedure to find a good 8 man party. We could use some diversity on combat endgame by introducing more 4-man party challenging content and solo content. Also raiding in 3.0 kinda failed in comparison with Coil in 2.X. No significant and compelling rewards and no exclusive story kinda killed it. The endgame is kinda flat and not enduring. I just want to see if 4.0 will do something about it. We could use some more variety and horizontal progression.

Horizontal progression is just an illusion of choice The whole static mentality is a community issue and nothing to do with the design of the game itself. All you get with horizontal progression all you'll see is the raid gear all of it being BiS for all classes and the set below it that is slightly worse which every one will choose and the other 3 or 4 sets that are trash and people will only do the content it comes from if they like how it looks.