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  1. #1
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Back at 2.0 launch the tome gear and relic were equal in ilevel to the raid gear (i90). This led to complaints that there was no motivation to raid. In response SE bumped the raid weapon up to i95 and future sets of tome gear have required an upgrade item from the raids themselves in order to match their ilevel during progression patches.
    Since then we've rarely had other sources of max ilevel stuff. The first set of Ex primals gave i90 accessories in back 2.1 and the Diadem gave the possibility of i210 stuff in 3.1 although these were both catch-up patches as opposed to progression.

    Personally I would love to see max ilevel stuff coming from lots of activities. Add a PVP set, let people grind out max weapons and armour with PotD, let the improved Diadem drop high level stuff, let the relic weapon match the raid weapon earlier, ect.
    However it seems like SE doesn't want to devalue raids during a progression patch so we're unlikely to see things outside of catchup ones.
    (Alternatively they could try adding content equal in difficulty to raiding to drop equivalent ilevel stuff during progression. I've seen calls for difficult small group content so there is certainly an audience. )
    (16)
    Last edited by Moomba33; 01-16-2017 at 12:15 AM.

  2. #2
    Player
    Astyrah's Avatar
    Join Date
    Aug 2016
    Posts
    233
    Character
    Astyrah Varis
    World
    Masamune
    Main Class
    Bard Lv 90
    Quote Originally Posted by Moomba33 View Post
    Personally I would love to see max ilevel stuff coming from lots of activities.
    can't say i will disagree but i think the compromise for these to work is that the savage raid should always give the best-in-slot stuff while the non-raid sourced (alternative to raiding endgame) max ilvl gear would be somewhat lacklustre in comparison

    also they could give out titles for clearing savage again (like SCOB savage)
    (0)

  3. #3
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Moomba33 View Post
    Back at 2.0 launch the tome gear and relic were equal in ilevel to the raid gear (i90). This led to complaints that there was no motivation to raid. In response SE bumped the raid weapon up to i95 and future sets of tome gear have required an upgrade item from the raids themselves in order to match their ilevel during progression patches.
    And all because elitist raiders seem to think they have priority on Dev Team attention and focus. "No motivation to raid"? Really? What ever happened to playing hard content for the fun and challenge? No, it had nothing to do with the content or gear. It was simply about the fact that these elitists suddenly lacked their precious exclusivity to make them feel unique and "hard core."

    The exact same logic could be applied to any other form of content. Why level crafting jobs when the only worthwhile gear is found as loot drops? Why run PvP cotnent if I can just run Coil/Alex for my top gear? Why have challenging solo/small-group content when I can just sit in Party Finder? And yet, I don't see any overhauls for these other forms of gameplay...

    It would be nice to have varied methods, both for gearing and playing. I fail to see why we shouldn't have 93248753948752394578234957823495843 different ways to gear up. It would help with leveling secondary and tertiary jobs. It would help give some diversity to the available gameplay options. We would have very little to lose. Aside, of coarse, from keeping our elite and "hard core" exclusive bragging rights...
    (2)

  4. #4
    Player
    Tatiana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    197
    Character
    Desmina Lys
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ramath View Post
    It would be nice to have varied methods, both for gearing and playing. I fail to see why we shouldn't have 93248753948752394578234957823495843 different ways to gear up. It would help with leveling secondary and tertiary jobs. It would help give some diversity to the available gameplay options. We would have very little to lose. Aside, of coarse, from keeping our elite and "hard core" exclusive bragging rights...
    It's one of those things that as we get on in life, the concept of raiding becomes a less accessible and attractive option. While there are a great many FC's that are immensely helpful and welcoming in this area of the game, I don't really have the time to dedicate to hardcore content that I did when I was in HS . Most MMO's provide alternate routes to gearing up with comparable gear, and incentivize raiding in other ways in addition to gear. Hopefully they take alternative approaches into consideration at some point.
    (2)