Quote Originally Posted by Moomba33 View Post
Back at 2.0 launch the tome gear and relic were equal in ilevel to the raid gear (i90). This led to complaints that there was no motivation to raid. In response SE bumped the raid weapon up to i95 and future sets of tome gear have required an upgrade item from the raids themselves in order to match their ilevel during progression patches.
And all because elitist raiders seem to think they have priority on Dev Team attention and focus. "No motivation to raid"? Really? What ever happened to playing hard content for the fun and challenge? No, it had nothing to do with the content or gear. It was simply about the fact that these elitists suddenly lacked their precious exclusivity to make them feel unique and "hard core."

The exact same logic could be applied to any other form of content. Why level crafting jobs when the only worthwhile gear is found as loot drops? Why run PvP cotnent if I can just run Coil/Alex for my top gear? Why have challenging solo/small-group content when I can just sit in Party Finder? And yet, I don't see any overhauls for these other forms of gameplay...

It would be nice to have varied methods, both for gearing and playing. I fail to see why we shouldn't have 93248753948752394578234957823495843 different ways to gear up. It would help with leveling secondary and tertiary jobs. It would help give some diversity to the available gameplay options. We would have very little to lose. Aside, of coarse, from keeping our elite and "hard core" exclusive bragging rights...