Quote Originally Posted by Bourne_Endeavor View Post
Correct me otherwise, but WoW does not chain together abilities the way FFXIV does, yes?
You're not wrong that's for sure and it might not even work who knows it's just an idea here's a list of what WoW's Mythic+ modifiers are:

Bolstering -When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%
Necrotic - Enemy melee attacks apply a stacking debuff that deals damage and reduces healing/absorbs received
Overflowing - Causes all overhealing done (by healer-spec players) to trigger a heal absorb on the target, proportional to the amount of overhealing done
Raging - Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated
Sanguine - Shortly after death, non-boss enemies will leave a pool of blood on the ground, which heals enemies and damages players for a % of their max health
Skittish -Enemies pay far less attention to threat generated by tanks
Teeming - Additional non-boss enemies are present throughout the dungeon; kill count requirement is increased
Volcanic - While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players

The way threat works compared to WoWs is vastly different having that added on may or may not be a good idea since a lot of classes and healers have burst threat and I know no one wants to sit there and wait for the tank to get threat for like 15 seconds I get that. They'd have to make it so the mobs hit sort of like how the Goblins in Brayflox HM hit they focus someone else and hit them a bit then resume hitting the tank instead of threat dropping. But the rest of these mods I think would work really well but I know 2 different games and how they act/server and client side compared to each other, with that being said though I think a lot of people would enjoy Savage dungeons if SE decided to do something like WoWs Mythic dungeon.