Quote Originally Posted by MomomiMomi View Post
I'm assuming by your post that you mean gear = relevance.
I was trying to use your implied definition of relevancy (hence the quotation marks) since, well...to mount/minion collectors, it actually IS still relevant. Hunting hawks go for a bunch! And for quite a long while, it was also relevant for the crafting materials. But that, too, was made obsolete eventually, at least as far as the Anima is concerned.

That said...even if they "did" expand upon Diadem in some way, it would still fall to the wayside whenever the local rewards are either attained or better stuff is out, because that's just how controlling behavior with rewards works. People who are interested in stat progression will need stronger gear to be interested and people interested in glamour will need an appearance option they don't yet have to be interested, with crafting mats being turned into either or. Collectors in turn need either minions or mounts. The lack of new additions in that regard is what turned Diadem "irrelevant" to many.

And thus, PotD will indeed always be "somewhat" relevant, but that's because as long as new characters are made, experience points will be needed and PotD is a massive source of these experience points. And what are experience points? Stat progression, the same thing as item level at the cap, except below the cap i.e. not as "endgame" activity. And because the developers were afraid that alone wouldn't suffice, they put a giant loot pinata on top via hoards. That's what's keeping PotD up and running. And it's already a lot less active than it used to be.

It's pretty hard to make a content "last" when the only reason people run it are rewards. All you can do is to make it increasingly harder to attain the rewards while keeping the rewards relevant to the people's respective goals, i.e. new looks, higher stats a new collection piece etc.