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  1. #1
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Well why not go do that content then and ignore the stuff they added? If XI isn't even XI anymore because its style is outdated, then why try to force that here where lots of people dont want it.
    Look, we don't have to go back to horizontal progression. What they could do is instead start blending patches together, making things last a little longer, while at the same time still moving upwards.

    This way we can have multiple options of endgame instead of the flavor of the month.

    At the same time, I would really like to see them step away from the formula. It's the same tired old formula going on 4 years now. It got stale a long time ago.

    Coil, LotA, Coil, ST, Coil, WoD, Alexander, Void Ark, Alexander, Mhachi, Alexander. And Primals throughout, which are all the same as those other content just with the trash corridors gutted.

    Do you guys seriously not want something more?
    (0)
    Last edited by MomomiMomi; 01-17-2017 at 01:41 PM.

  2. #2
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Cherie View Post
    Snip
    Pretty much hit what I mentioned but with more details A9S is indeed a spike from regular content, but we DO have end-game content right now if you put in effort.
    (0)

  3. #3
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    beastman quest is endgame.

    sightseeing log is endgame.

    unlocking achievements is end game.

    unlocking crafting/gathering log is end game.

    once YoshiP said housing was end game, but i think it is not since timer has been added.


    T5 T9 T13, A4S, A8S , A12S were endgame? yes they were only if you end your game after clearing. ^^;


    Oh I forgot that, yokai watch is endgame.
    (2)

  4. #4
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,294
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Well, everyone has a different opinion as what end game is for them.
    (0)

  5. #5
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    FF11 was a horizontal progression system. FF14 is vertical. There is a reason for that. Its because that is the model which suits the majority of the marketplace these days. Yoshi P himself said that he isn't opposed to such a system but that he intentionally chose not to make FF14 follow that system because the playing trends of the majority are currently moving away from that. Its likely why FF11 ended up changing.

    FF11 isn't going to change to a horizontal progression system. Yoshi P has ruled it out, at least in the current market place. That said he does seem open to some callbacks to the type of content you used to find in games like FF11 which is apparently what Eureka is supposed to be.
    (1)

  6. #6
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Belhi View Post
    FF11 isn't going to change to a horizontal progression system. Yoshi P has ruled it out, at least in the current market place. That said he does seem open to some callbacks to the type of content you used to find in games like FF11 which is apparently what Eureka is supposed to be.
    Yes, I have high hopes for Eureka. I hope they don't mess it up.
    (0)

  7. #7
    Player
    TThibi's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    131
    Character
    Ohki Doki
    World
    Malboro
    Main Class
    Dancer Lv 100
    Game is still too new, comparitively using the existing model created for FFXI (lets not kid ourselves we all know that game set the standard.) FFXI > Rise of the Zilart > Chains of Promathia > Treasures of Aht Urgahn > Wings of the Goddess > Seekers of Adoulin >>> ect. This game is here >>Treasures of Aht Urgahn<< we'll finally start to see some real high level content, the Naga are back!! We beat Alexander!!, and look we're under water again... Also Nyzul Isle.... Perhaps there will be a decent "endgame" raid but don't hold your breath 4.0 is your golden hour raiders enjoy the soft content while you can. History always always repeats itself and smart money bets next expansion we go back in time, possibly to prevent the destruction of a few countries or at least meddle in it. Even WoW was not immune to the model they went back in time last expansion. Also Azys Lia is a dead on replica of both Sea and Sky though it looks like they're still constructing the Absolute Virtue using the aether of the warring Triad. Maybe they'll throw us a bone and let us beat on Seraphim between 3.5 part 2 and Stormblood.
    (0)
    Last edited by TThibi; 01-17-2017 at 03:17 PM.

  8. #8
    Player
    Cordie's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    157
    Character
    Cordelia Primerain
    World
    Lich
    Main Class
    Black Mage Lv 70
    Yes, I would expect to see more done with the Diadem, and PotD, and my personal preference would be for more relic-like quests, as well as more riddle-based content (or, at least, fairly complex logic puzzles -they would be easier to generate in an automated fashion) that would actually require some thought (it wouldn't be a bad idea if they gated savage raid clears behind such puzzles too -it would make raids much more interesting).

    And no, I can’t consider one-offs with no replay value (logs, achievements etc) or stuff you would do before even completing previous MSQ lines (such as crafting and gathering) to be “endgame”.

    slightly off-topic: About avoiding (savage) raiding, it’s not always about the (perceived) difficulty.. just an example: how about preferring not to be complicit in breaking the ToS? (look at your immediate environment, any server, and see how many groups did the raids without cheats/3rd-party reverse engineering (parsers etc).
    (0)

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