Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 72

Hybrid View

  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jpec07 View Post
    With each patch, we get a minimum of:
    • One large raid (either 8-man or 24-man)
    • Two BRAND NEW dungeons
    • One 8-man boss fight (primal/MSQ)
    • Thoroughly voiced, well-written MSQ quests
    • Side quests
    • Improvements to many systems
    • Bug fixes
    • Advancement of the Relic weapon
    • Lots of new gear
    For most of us, those don't last more then a few days (if not less), other then the usual time-sinks like relics or tome-grinding or the hardcore stuff like raiding... >x>
    I just don't understand this whole "post a Chore List" mentality people have when someone says they have nothing to do that interests them.
    (5)

  2. #2
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MomomiMomi View Post
    It clearly is not endgame because that is not the end of the game. It was at one point. It no longer is. Endgame is transitional.
    I may be mistaken, but endgame in my understanding is simply content added at the end of the existing content, for players to experience once they have completed all that pre-existed.

    By that definition, all of what I stated counts as endgame content.

    Based on what you and the OP are saying, though, you want WoW's massive, spanning raid tiers with 3-4 levels of difficulty and gear bloat. To which I say no thank you. I'll take my dress-up Barbie, beautiful encounters, and splendid storytelling any day.
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  3. #3
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by dragonseth07 View Post
    I mean, what's wrong with raids as endgame? It works in most MMO's, including this one.
    Quote Originally Posted by MomomiMomi View Post
    Think you may have missed a key word here: endgame.
    But it is end game. Most of these things are made for the current highest level of players.
    (0)

  4. #4
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    The only thing I wish from WoW since it was mentioned about multi tiers n what not, I don't think that'd be a good idea to have Story > Hardmode > Savage as mentioned it'd just be more gear bloat which is true. What I do wish FFXIV would consider is how WoW does Mythic+ dungeons as it's 1) endgame 2) challenging 3) let's you revisit content that was outdated, they could even use PotD debuffs in the dungeons to spice it up even more.

    You could take Brayflox HM and turn it into a Savage dungeon+ and add modifiers to it like making enemies to 10% more dmg, healing costs more mana/reduced heals, tank threat is lower so DPS have to watch their threat instead of mindlessly spamming AoEs. It'd be easily accessible and reward gear that would be equivalent to 260 to 270 to upgrade em too via the dungeons, that way doing the challenging stuff is still really challenging and you only need 4 people to communicate with, thus eliminating getting 8 people on time for raid day.

    And for the hardcore people it puts a time limit and pushes your classes to the limit incentivizing the hardcore crowd and experiment with different classes/comps while giving rewards for the efforts of everyone and if there was a leader board function there'd be that too.
    (5)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Awful View Post
    snip
    Lowered threat generation? That completely goes against the purpose of playing a tank class and is not challenging at all. It's artificial difficulty. If your idea forces DPS to basically DPS more slowly to avoid getting aggro, then you just made the run take longer for no reason and people will not bother with this challenge at all. With 260 gear being thrown in, I'll just stick to spamming expert dungeons and get my gear that way with far less roadblocks.
    (0)

  6. #6
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    Snip
    I wouldn't say it's artificial difficulty it's a challenge and would be a lot more fun then running into an expert that you get the same ones over and over and over pulling the whole thing and spamming 1-2 buttons. It wouldn't make tanks be untankable but it gives more depth into knowing what you can and can't get away with as a DPS/healer and how to adapt to having the tank work more for threat. I'm not saying to make it where you have to auto attack and use 1 AoE then wait 10 seconds no just make it a little difficult, as for rewards they're just examples having gear that's better than raiding gear defeats the purpose of raiding, having no endgame content makes people want other means but aren't satisfied.

    But your statement of spamming expert dungeons is just boring I'm honestly tired of the 2 dungeons we get to run for expert roulette (if you can even call it that) where there's other dungeons that are 60 that we run for 2 months and never see em again. It's wasted development time at least Savage dungeons would give you the option to run dungeons you haven't ran before and try them out with modifiers and have fun while having a challenge. You can run your dungeons over and over till your blue in the face I honestly want a change to expert roulette it's the same one trick pony it has been since it came out.
    (3)

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Awful View Post
    snip
    Correct me otherwise, but WoW does not chain together abilities the way FFXIV does, yes? In that sense, many jobs would be forced to break their respective combos to lower their damage. Eventually, we would default to 1-2 buttons since our bursts would instantly pull hate. That is neither fun nor challenging. It's making arguably boring content more of a chore-- one I couldn't be bothered touching, personally. Having mobs possibly break aggro, thus forcing the tank to reestablish hate might be interesting, but what you're purposing would force DPS to basically... DPS less. And that isn't fun.
    (1)

  8. #8
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Correct me otherwise, but WoW does not chain together abilities the way FFXIV does, yes?
    You're not wrong that's for sure and it might not even work who knows it's just an idea here's a list of what WoW's Mythic+ modifiers are:

    Bolstering -When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%
    Necrotic - Enemy melee attacks apply a stacking debuff that deals damage and reduces healing/absorbs received
    Overflowing - Causes all overhealing done (by healer-spec players) to trigger a heal absorb on the target, proportional to the amount of overhealing done
    Raging - Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated
    Sanguine - Shortly after death, non-boss enemies will leave a pool of blood on the ground, which heals enemies and damages players for a % of their max health
    Skittish -Enemies pay far less attention to threat generated by tanks
    Teeming - Additional non-boss enemies are present throughout the dungeon; kill count requirement is increased
    Volcanic - While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players

    The way threat works compared to WoWs is vastly different having that added on may or may not be a good idea since a lot of classes and healers have burst threat and I know no one wants to sit there and wait for the tank to get threat for like 15 seconds I get that. They'd have to make it so the mobs hit sort of like how the Goblins in Brayflox HM hit they focus someone else and hit them a bit then resume hitting the tank instead of threat dropping. But the rest of these mods I think would work really well but I know 2 different games and how they act/server and client side compared to each other, with that being said though I think a lot of people would enjoy Savage dungeons if SE decided to do something like WoWs Mythic dungeon.
    (4)

  9. #9
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Awful View Post
    What I do wish FFXIV would consider is how WoW does Mythic+ dungeons as it's 1) endgame 2) challenging 3) let's you revisit content that was outdated, they could even use PotD debuffs in the dungeons to spice it up even more.
    Mythic+ dungeons for FFXIV would be a fantastic addition .
    (3)

  10. #10
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Alright, Here are my definitions of endgame:

    Casual Endgame: Any content that comes at max level, after the MSQ.
    Mid-Core Endgame: Max-level combat-oriented content that is semi-challenging at the intended ilvl.
    Hard-Core Endgame: Very Challenging max-level combat-oriented content, intended for people who know their jobs inside and out and who can react well to random mechanics.

    By those definitions, FFXIV has plenty of Casual Endgame content, and Savage Raiding seems to serve well for Hard-Core Endgame. Mid-Core, however, has only EX Primals and (arguably) half of the Savage Raiding tier, with the other half of the savage raiding tier becoming somewhat Mid-Core at the next patch after it's released (with the release of the 24-man raid for better gear).

    3.0 saw the introduction of 2 EX Primal fights. Every patch since has had only one EX Primal, at most (can't remember if we had one for every patch, tho). Further, EX Primals only drop weapons and mounts, nothing else, so people end up being "done" with them fairly quickly. Early Savage is about right for mid-core players as well these days, but later savage is intended for only the best players when it's released, so isn't as accessible to the Mid-Core crowd. This means Mid-Core gets about 3 fights per patch to run. Since Hard-Core players also tend to run Mid-Core content as endgame they end up getting 2 extra fights in even patches and one in odd patches.

    With that in mind, I proposed Savage Dungeons for Mid-Core players. Ideally these should simply be upgraded versions of normal/hard dungeons, in the same way Savage Raids are upgrades to the Normal versions. They shouldn't be too hard, and they definitely shouldn't take significantly longer to complete than Normal dungeons (that being, normal dungeons take 15-20m with a good group, so savage should take, at most, 20-25m with a good group that knows the dungeon).

    Here's hoping that something is done to give more end-game battle content to mid-core players, whether it's Diadem, Savage Dungeons, or something else entirely.

    --Erim Nelhah
    (3)
    Last edited by Erim-Nelhah; 01-16-2017 at 01:35 PM.

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast