>Final FantasyThings to do at end-game:
1 - Gather/Craft.
2 - PvP.
3 - Raid.
4 - Leveling other jobs.
Gathering and crafting make Gils.
Raid is to gear your main/sub jobs. Then maybe sell content/mounts to other players.
Some players farm old content for glamour purpose. Wasn't there anything you've always wanted to get? After finishing MSQ you are free to farm it.
There is also PotD. If you want to level other jobs.
>PvP
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I'll voice my support for the OP by criticizing this post.Things to do at end-game:
1 - Gather/Craft.
2 - PvP.
3 - Raid.
4 - Leveling other jobs.
Gathering and crafting make Gils.
Raid is to gear your main/sub jobs. Then maybe sell content/mounts to other players.
Some players farm old content for glamour purpose. Wasn't there anything you've always wanted to get? After finishing MSQ you are free to farm it.
There is also PotD. If you want to level other jobs.
The problem with all of those activities is that they're not really 'end-game'.
Gathering / crafting / leveling other jobs? No. That's not end-game, that's hitting the reset button. All you're doing is repeating the same grinds you already went through once, without as many quests to help boost the XP.
PvP? Seriously? This game has about the most half-arsed PvP system of any MMO I've ever seen. If that's considered end-game, there's a problem.
Which leaves us with raiding, which, as the OP pointed out, is a relatively limited set of experiences. I'll expand upon the assessment, actually; raids (and dungeons) in FFXIV are shallow, short, boring gear-checks that (occasionally) gate (very short-lived) gear upgrades. Entertaining end-game activity this is not.
FFXIV desperately needs real, actual end-game content. Palace of the Dead was a good start, and Hunts could have been as well with more effort spent on design. Both activities have a lot of meat to them, while not feeling like atrociously long-winded grinds.
The problem, of course, is that like all other content in FFXIV, they're likely going to be rendered obsolete. End-game content that doesn't provide useful gear isn't worth much, especially when the grind remains to discourage people from Glamour-farming.
TL; DR: I returned to XIV recently after a couple of years removed, mostly because I want to immerse myself in the game again leading up to Stormblood, and also because I'm bored and in-between games at the moment. That said, every time I read posts defending SE's end-game incompetence or advertising XIV's limited content, I realize that my return is almost sure to be short-lived. There's too many people accepting (and even praising) half-arsed attempts at end-game, and too few demanding the wealth of experiences offered by other MMOs, including XIV's own predecessor.
The OP's suggestion, while oft-repeated, is a good one.
Last edited by Vhailor; 01-17-2017 at 02:29 AM. Reason: Stupid forum post character limit.
I mean, what's wrong with raids as endgame? It works in most MMO's, including this one.
PVP as well, so glad PVP is getting some love. Would love some standard PVP scenarios though, PVP is fun in this game so would like more variety.
Would be good if the older PVP modes had updated tomestones for completion though. The whole reason people do not run the older modes is because they have less tomes for cap ><, also not counting the lack of abilities XD.
Nah, tomes aren't the problem. PVP is a huge learning curve and most people simply don't want to be bothered with it. Even those that give the mode a try tend to get turned off by people screaming at them.PVP as well, so glad PVP is getting some love. Would love some standard PVP scenarios though, PVP is fun in this game so would like more variety.
Would be good if the older PVP modes had updated tomestones for completion though. The whole reason people do not run the older modes is because they have less tomes for cap ><, also not counting the lack of abilities XD.
Think more attempted raid than you might think. And those that didn't, presumably just didn't want to, as the bar was lowered considerably this tier. 9 and 10 especially are no more difficult than the primals, and I see pfs for them all the time, so people are obviously pugging them.
I think the consensus had it around 25%.
Don't get me wrong, I'd like to see more challenging content (there is very little that cant just be face rolled), but you diminish your argument if you misrepresent the facts
Last edited by randysquirrel; 01-16-2017 at 12:25 AM.
The raids are a lot more accessible than Gordias this tier the clear rates are much higher for a9s and a10s. A11s is still a wall for some but it's not as punishing as earlier tiers, if you wanna raid it's now.
As for other avenues for gear the new 24 raid is 260 gear + upgrading your 260 shire gear as well so there's that. As for other content to get gear from it's hard balancing it with current raid gear as the Diadem gear was ridiculously strong with the secondary stats and you just sat and afkd forever. If they do choose something I hope it's something that is challenging and doesn't discredit raiding there needs to be that fine line to make everyone happy.
Last edited by Awful; 01-16-2017 at 12:29 AM.
For the purpose of this thread, it would be helpful if you provided an actual definition of "Endgame" to work with, because for some, PvP or even glamour are "endgame", even if they don't fall under your implied definition.
At a glance, I would guess it's stat progression, but /huh!
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