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  1. #1
    Player
    Cordie's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    157
    Character
    Cordelia Primerain
    World
    Lich
    Main Class
    Black Mage Lv 70

    [SUGGESTION] Add some end-game content

    For all Heavensward there has been a marked neglect of endgame content, in all patches. The only things that would come close would be the savage raids (where, obviously, all of the dev team's effort went -and that's really great for maybe 10% of the playerbase (and that's a wildly exaggerated guess **) who did them in their release patch) and a "casual" grind for tomestone & token equipment (which, interestingly, even casual players are able to complete in less than 2-3 weeks by skipping to the next even-numbered patch -this easily translates to skipping 4-5 months of subscription, for those interested in the "business" perspective). Besides these, there's the extreme trials and the relic, whose rewards have always been rendered obsolete on release, seemingly by design.
    So, how about adding some endgame content?

    ** I find it most interesting that we never get even the most basic statistics, like how many characters did the savage raids in their release patch and the total number of characters in Heavensward for that patch. I guess it makes for good advertising hiding the fact that so few people care to do the content you pour your development team's efforts in; and, perhaps, a good display of self-delusion.
    (11)

  2. #2
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,294
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Things to do at end-game:
    1 - Gather/Craft.
    2 - PvP.
    3 - Raid.
    4 - Leveling other jobs.
    5 - Minion collecting.
    Anything that of interest to a player could be considered end game.

    Gathering and crafting make Gils.
    Raid is to gear your main/sub jobs. Then maybe sell content/mounts to other players.

    Some players farm old content for glamour purpose. Wasn't there anything you've always wanted to get? After finishing MSQ you are free to farm it.

    There is also PotD. If you want to level other jobs.
    (5)
    Last edited by Yeol; 01-17-2017 at 01:10 PM.

  3. #3
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    985
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Back at 2.0 launch the tome gear and relic were equal in ilevel to the raid gear (i90). This led to complaints that there was no motivation to raid. In response SE bumped the raid weapon up to i95 and future sets of tome gear have required an upgrade item from the raids themselves in order to match their ilevel during progression patches.
    Since then we've rarely had other sources of max ilevel stuff. The first set of Ex primals gave i90 accessories in back 2.1 and the Diadem gave the possibility of i210 stuff in 3.1 although these were both catch-up patches as opposed to progression.

    Personally I would love to see max ilevel stuff coming from lots of activities. Add a PVP set, let people grind out max weapons and armour with PotD, let the improved Diadem drop high level stuff, let the relic weapon match the raid weapon earlier, ect.
    However it seems like SE doesn't want to devalue raids during a progression patch so we're unlikely to see things outside of catchup ones.
    (Alternatively they could try adding content equal in difficulty to raiding to drop equivalent ilevel stuff during progression. I've seen calls for difficult small group content so there is certainly an audience. )
    (16)
    Last edited by Moomba33; 01-16-2017 at 12:15 AM.

  4. #4
    Player
    Astyrah's Avatar
    Join Date
    Aug 2016
    Posts
    233
    Character
    Astyrah Varis
    World
    Masamune
    Main Class
    Bard Lv 90
    Quote Originally Posted by Moomba33 View Post
    Personally I would love to see max ilevel stuff coming from lots of activities.
    can't say i will disagree but i think the compromise for these to work is that the savage raid should always give the best-in-slot stuff while the non-raid sourced (alternative to raiding endgame) max ilvl gear would be somewhat lacklustre in comparison

    also they could give out titles for clearing savage again (like SCOB savage)
    (0)

  5. #5
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Moomba33 View Post
    Back at 2.0 launch the tome gear and relic were equal in ilevel to the raid gear (i90). This led to complaints that there was no motivation to raid. In response SE bumped the raid weapon up to i95 and future sets of tome gear have required an upgrade item from the raids themselves in order to match their ilevel during progression patches.
    And all because elitist raiders seem to think they have priority on Dev Team attention and focus. "No motivation to raid"? Really? What ever happened to playing hard content for the fun and challenge? No, it had nothing to do with the content or gear. It was simply about the fact that these elitists suddenly lacked their precious exclusivity to make them feel unique and "hard core."

    The exact same logic could be applied to any other form of content. Why level crafting jobs when the only worthwhile gear is found as loot drops? Why run PvP cotnent if I can just run Coil/Alex for my top gear? Why have challenging solo/small-group content when I can just sit in Party Finder? And yet, I don't see any overhauls for these other forms of gameplay...

    It would be nice to have varied methods, both for gearing and playing. I fail to see why we shouldn't have 93248753948752394578234957823495843 different ways to gear up. It would help with leveling secondary and tertiary jobs. It would help give some diversity to the available gameplay options. We would have very little to lose. Aside, of coarse, from keeping our elite and "hard core" exclusive bragging rights...
    (2)

  6. #6
    Player
    Tatiana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    193
    Character
    Desmina Lys
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ramath View Post
    It would be nice to have varied methods, both for gearing and playing. I fail to see why we shouldn't have 93248753948752394578234957823495843 different ways to gear up. It would help with leveling secondary and tertiary jobs. It would help give some diversity to the available gameplay options. We would have very little to lose. Aside, of coarse, from keeping our elite and "hard core" exclusive bragging rights...
    It's one of those things that as we get on in life, the concept of raiding becomes a less accessible and attractive option. While there are a great many FC's that are immensely helpful and welcoming in this area of the game, I don't really have the time to dedicate to hardcore content that I did when I was in HS . Most MMO's provide alternate routes to gearing up with comparable gear, and incentivize raiding in other ways in addition to gear. Hopefully they take alternative approaches into consideration at some point.
    (2)

  7. #7
    Player
    Cordie's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    157
    Character
    Cordelia Primerain
    World
    Lich
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Yeol View Post
    [snip]
    You mean "things to do as a substitute for (non-existent) endgame", besides Raids which I believe I've covered (both normal - token-based - and savage).
    (8)

  8. #8
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,294
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Cordie View Post
    You mean "things to do as a substitute for (non-existent) endgame", besides Raids which I believe I've covered (both normal - token-based - and savage).
    Ok I understand that by ''end-game'' you mean more battle content that are outside of MSQ.

    Could you give an example of what else could be added beside raid as a battle content?
    (1)

  9. #9
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Yeol View Post
    Could you give an example of what else could be added beside raid as a battle content?
    Diadem could be... you know, relevant? (they might be doing this, but they might also fail. again.)
    (5)

  10. #10
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by MomomiMomi View Post
    Diadem could be... you know, relevant? (they might be doing this, but they might also fail. again.)
    In fairness, it was "relevant"! For a while. Like everything else. But if it's not in a roulette, it quickly falls to the wayside.
    (0)

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