It would be nice if the primal weapons can get transformed to unique materias (no stats, but unique effects, can only meld in a single gear of the gear set). This way there will be always a reason to farm primal weapons.



It would be nice if the primal weapons can get transformed to unique materias (no stats, but unique effects, can only meld in a single gear of the gear set). This way there will be always a reason to farm primal weapons.
Last edited by Felis; 01-15-2017 at 10:36 PM.


We're getting accessories in the Omega alliance fight, pretty sure.
Would be nice to have more choices in rings, at least. Ramuh's version was awful at release but once they bumped up the ilvl to something usable they were really nice.


Oh crap I totally forgot about Ramuh!(going to edit post now ^^) But as we can see compared to 3.0, 2.0 was a lot more varied but I still think the first 3 EX fights were superior for having current raid ilvl.
Yes please. Give us something other than weapons and mounts.
"BAAAAAARD!" - 2018



My point was that a lot of dev time is aimed solely at raiding whereas EX Primals & other content could drop gear, mats, upgrades or anything else kept exclusively for raiders. They may require a more tuned version of the fights so they're not too easy but I don't see why all they drop is mounts & weapons.Its not really about being a raider or end game progression. When we had the first 3 EX fight released there was more variety in what you could get. With 3.0 all we have gotten are weapons with every single primal fight. Im also not really understanding what not being a raider has to do with variety in primal fights?
Say Savage dropped i265 gear (just a random ilevel chosen, not representative of the game), why shouldn't EX drop i260 but with designs referencing their origin (sky blue effects for Bismarck, red for Ravana etc)?
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