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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,383
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Translation of the meme is the place is pretty much a joke. There is nothing, literally nothing to do there. At this point I would be happy if they added in a whole bunch of NPCs to make that place feel like an actual city.

    AFKshire is a lagfest, so much so I wish people were kicked into the hinterlands if they go AFK there.
    (4)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Derio View Post
    snip.
    You say that, but originally Idylshire WAS going to be connected to the Hinterlands, but the devs decided to separate them because they didn't want the entire zone to be affected like Mor Dhona was in 2.0. But putting end game token content and whatnot in Ishgard is just shifting the AFKers from one city to another and you may as well not even have Idylshire at all if you are going to force people to stay in a major city. But why stop at Ishgard? Why not just keep people in the 2.0 zones for the sake of looking like they are busy while making the new zones look like ghost towns?

    Considering that you return to Ishgard many times in the MSQ, do you want endgame AFKers also taking up space as people doing the MSQ have to suffer from lag too?
    (3)

  3. #3
    Player
    BlackenedTiamat's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    47
    Character
    Blackened Tiamat
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    I always thought itd be a cool idea to put different disciple's tome equipment in different locations.
    MIN gear trade in could be an NPC in an outpost somewhere in CWH.
    BTN in Sea of Clouds, Camp Cloudtop
    FSH, Forelands
    Tanks could have been an Armory in Ishgard with DRGs.
    MNK and NIN could have been in the Brume,
    BRD, and MCH in the Machine Factory place in Ishgard, or Zenith.
    Casters could have easily been in the Monastery in The Pillars.

    Idyllshire would still have Alexander raid gear, NM and Savage. As well as scripture turn ins for crafting mats, as well as Chloe. Also they should have kept it to where you have to go to the entrance of Savage in order to que in. I understand that some of you hate having to do this, but it adds to the immersion of a game, like it or not. Itd also make Idyllshire even more of a hub for endgame raiders.
    (0)

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Having dozens of players all huddled around a glowy blue portal. Yep, that's quite immersive.
    (0)

  5. #5
    Player
    Seniade's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Seniade Auhelia
    World
    Goblin
    Main Class
    Scholar Lv 70
    Even if things are spread out, players will still tend to gravitate towards a single area.
    In 1.0, most people gathered in Ul'dah.
    For XI when I played, it was mostly Jeuno, although there was a fair amount of players in Whitegate.
    In vanilla Everquest (at least on PVE servers), it was the tunnel in East Commons.
    (1)

  6. #6
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Hell, even now, most people hang out at Limsa because the markets and aetheryte are in the same zone.
    (1)

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