Crafting is victim of his Theme Park nature, it's not like SwG crafting where quaility of two items vary based on crafter skill/decisions and quaility of materials used, and a system that allow everyone to be everything. IMO at this point what they should do is make every profession fully independant outside final products, scrap specialization and allow players to setup their own workshops.

This workshop should act as a more fun way of specialization based on player decisions like:

- Hiring crafters to help you by taking orders.

- Furnishing the workshop.

So for example if I decided to fully commit my workshop to Culinarian I will gain certain bonus: massive culinarian crafting buff, more goods with less materials and having all my workes manufactoring components so I only have to use my time with final products. Something like this will put my in a position while a non specialized Culinarian can't compete with me dropping prices but also increasing potential buyers numbers so final income should be similar, while a regular culinarian still have acces to all recipes but probably It will be better for him to just buy my products too.