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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by dspguy View Post
    Other than scrapping specialization entirely (which they should), I'd be ok with them forbidding the sale or trade of anything made outside of your specialization that required specialization. Huh? What?

    Prior to this patch, let's say I'm not a GSM specialist. But I want to make a scintillant ingot. Let me make it. Let it be bound to my character (not sellable). And anything I make with it... bound to my character. So if I want to make a scintillant staff for my BLM but I'm not a GSM specialist, I can make it for myself. I can't trade it.

    However, that's just an idea. Honestly, I keep multiple souls of the crafter handy and I just swap whenever I feel like it.
    If they did implement it i'd hope it only applied to items made with specialist recipes that you weren't specialised in.

    Using your example If i was a weaver specialist and i made that scillant ingot then sure lock it to my character so i can't sell or trade it. because i'm not a goldsmith specialist.

    However if i use that to make a robe. then that robe should be tradable as that's where my specialist would be.

    The specialist system should be scrapped entirely though. or implemented in a fashion like roth suggested earlier that allows ppl to only use one craft. but not punish those who use 8.

    Quote Originally Posted by MN_14 View Post
    Also, due to the unpopularity of endgame crafting in general, certain markets will invariably be controlled by one or two players .
    Personally the problem here is a lack of relevant gear to craft, patch 3.4 added the 250 crafted gear. the problem with it is that's it's ridiculously expensive for it's life time. at the minute star velvet robes of healing are 2 million gil on my servers market boards. most people won't even consider buying it. because chances are they'll replace it in 2-3 weeks. this is what destroys a big part of the crafted market. which in turn makes it look even less appealing to crafters which results in endgame craftings apparannt unpopularity.
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    Last edited by Dzian; 01-18-2017 at 12:22 PM.