Quote Originally Posted by dspguy View Post
Other than scrapping specialization entirely (which they should), I'd be ok with them forbidding the sale or trade of anything made outside of your specialization that required specialization. Huh? What?

Prior to this patch, let's say I'm not a GSM specialist. But I want to make a scintillant ingot. Let me make it. Let it be bound to my character (not sellable). And anything I make with it... bound to my character. So if I want to make a scintillant staff for my BLM but I'm not a GSM specialist, I can make it for myself. I can't trade it.

However, that's just an idea. Honestly, I keep multiple souls of the crafter handy and I just swap whenever I feel like it.
This^

I don't really like the locks at all, but it seemed odd that the ironworks gear was gated for a patch. A crafter not being able to make all their own crafting gear? Really?

They already have the system in place. Just make it collectables so that we can wear our own stuff.