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  1. #41
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,251
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Nirokun View Post
    Besides, there's nothing wrong with "missable" content. You already have that with many event items/titles, all 1.0 stuff, collector's items that require something like initial release only, etc. You don't have a leg to stand on. (Ty Tira)
    Every player had equal chance to get that stuff if he was subscribed at the moment.

    It wasn't like, 'Hey, if you want a legacy gobbue be one of 30 first players to complete the quest!', what a nonsense. Yet it's somehow OK for these new mounts.

    This is the first item which people will likley not get even if they are trying, because 30 per datacenter is too low.

    I won a Bluebird earring in a forum contest before. But I'm not selfish like people I see here and dont want it to be one-time exclusive, everyone should have a chance to get it in future contests if they keep trying. Such rewards should remain rare but not missable.
    (0)

  2. #42
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by SuperZay View Post
    You get 1 token at the end of the Season for being in Top 100. You get two for Top 10 and three for #1.

    There's a token shop where jewelry costs 1 token, gear and mount costs two and a crown, minion or something else costs three. Some items like #1 housing trophy will still be exclusive to winners.

    It'll solve many problems, like exclusive mounts being unavailable to new players later or to those who can't make a premade team on small server and grind into Top 30 for a premade mount; they'll just get it through alternate means like being in solo Top 100 for two seasons.
    I honestly thought this idea was pretty good I don't know why so many people are hating you for it. Only thing I would add is that the tokens you get be distinctive for placing in the top 100, top 10, and #1 so that you can only use them to obtain rewards from previous seasons within that same rank bracket you ranked (like I would not allow people that are ranking outside the top 10 to obtain top 10 rewards by just accumulating top 100 tokens).

    The gear/items would still be exclusive in that you still have to rank in order to get the stuff just like season's past. So you would still be "earning" them. And I put earning in quotations cause of how relative the term is. There are a hell of alot of people listed in the top 100 right now who cant even keep a winning record (i.e keep a win ratio at or greater than 50%). There are even ppl up there with win ratios under 45% lol. Meaning these guys all lost more games than they are winning so you can make a case if you wanted to that they haven't earned anything and that they are just beneficiaries of a system that rewards mediocrity and the ability to no life the mode. People want the stuff to remain gated with a limited window to obtain it to feel special I get that but is it really that special when you have players with losing records obtaining them alongside those with winning ones?

    Regarding the stuff about whether or not people care about these top 100 exclusive gear/items in and outside of PVP it just depends on the person you ask and is therefore subjective. There are some who will feel proud of the accomplishment and will cling to it, display it or boast/brag about it till the day the servers shut down. Others, including the vast majority of players in this game who only play PVE, will only show a passing interest in it (in so far as to wonder where the gear/item came from) or more often than not not care at all. From a personal standpoint when I got the gear from season 1 it felt "special" for all of about 3 days to me before I started questioning why I cared so much about glamour gear which has since been replaced with moogle themed items and the santa outfit (I never even wore the season 2 gear). But that doesn't stop others from cherishing and treasuring that very same gear so to each their own.
    (0)
    Last edited by Dimitrii; 01-13-2017 at 02:29 PM.

  3. #43
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,251
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Dimitrii View Post
    There are a hell of alot of people listed in the top 100 right now who cant even keep a winning record (i.e keep a win ratio at or greater than 50%). There are even ppl up there with win ratios under 45% lol. Meaning these guys all lost more games than they are winning so you can make a case if you wanted to that they haven't earned anything and that they are just beneficiaries of a system that rewards mediocrity and the ability to no life the mode.
    That sounds like me with 43% wins (for which I'm often ridiculed for no resason) so let me ellaborate how win rate works. You can 'safely' learn healing at the start of the season (like happened to me) when you barely lose any rating. But you will likely lose a lot because of lack of practice.

    So, in grossly exaggerated example, if a person loses 400 matches in a row (0% win rate) then switches back to his main job and wins 100 in a row with 25 points each, he will be 2500 Diamond but his win rate will be only 20%. You see why win rate does not matter? It's not an indication of mediocrity at all. The only 'mediocre' thing is his desire to learn which is not exactly something bad.

    Not to mention that 43% includes a lot of draws (which doesnt lower rating but counts as a lose for win rate) and disconnects.

    Still, I would rather have 43% win rate but enjoy playing all 5 roles, than stick to being one trick pony with only 1 role and no desire to try something new when matches become a bit stale.
    (2)

  4. #44
    Player
    Nirokun's Avatar
    Join Date
    Mar 2011
    Posts
    264
    Character
    Nirokun Moon
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SuperZay View Post
    Every player had equal chance to get that stuff if he was subscribed at the moment.

    It wasn't like, 'Hey, if you want a legacy gobbue be one of 30 first players to complete the quest!', what a nonsense. Yet it's somehow OK for these new mounts.

    This is the first item which people will likley not get even if they are trying, because 30 per datacenter is too low.

    I won a Bluebird earring in a forum contest before. But I'm not selfish like people I see here and dont want it to be one-time exclusive, everyone should have a chance to get it in future contests if they keep trying. Such rewards should remain rare but not missable.
    Quote Originally Posted by Nirokun View Post
    This kind of thought, to me, is disgusting. In any competition, there will be winners, and there will be losers. It's rewarding and motivating to have wins and losses both, especially if the competition is skill- or talent-based. The grand prizes are for the winners, there already exists consolation prizes in the form of accessories and titles, not to mention random minion drops, PvP-specific currency for non-competitive rewards (weapons/gear/music/minion), and PvE currency. There's even 2 seasons for similar (but not the same) rewards for a second chance. That's more than enough handouts, stop asking for more.

    Besides, there's nothing wrong with "missable" content. You already have that with many event items/titles, all 1.0 stuff, collector's items that require something like initial release only, etc. You don't have a leg to stand on. (Ty Tira)
    You cut out the meat of my post (that you quoted and responded to), it still serves as an excellent reply to this most recent post of yours. (Edit: "this most recent post" refers to your post, as quoted in this post, you have since posted as I typed up this response.)

    Your point about the bluebird earring (as well as the other accessories and barding) differs from PvP because it encourages players to be creative, posting art, poems, and screenshots. There certainly is a difference between the numerical ratings of the feast leaderboard and the nebulous selection of winners of other such forum community events, "The FFXIV Development and Operations Teams will select winners based on creativity and overall execution according to the criteria listed above." (with the criteria being a list of what the submission should and should not entail, i.e. inappropriate/vulgar content).

    Example used: http://forum.square-enix.com/ffxiv/t...ntest-%28NA%29

    Contrast this with The Feast:

    "A season refers to the set period within which participants of the Feast must strive to achieve the highest possible PvP rating and tier. At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible to receive special season bonuses. PvP ratings, tiers, and rankings will then be reset in preparation for the next season."

    http://na.finalfantasyxiv.com/lodest...sden/thefeast/

    "From patch 3.26 to 3.35 players can fight fang and claw to compete in solo and party rankings.
    When the dust settles at the season's end, players will receive special accessories for placement in the bronze, silver, gold, platinum, and diamond tiers, with exclusive rewards for top-ranking players."

    http://na.finalfantasyxiv.com/lodest...ea50cd49a4ad85

    They announce that there is something for participating, so no complaints about missing anything. They also announce, separately, that there are "special"/"exclusive" rewards for winning, tied to each season, referring to top prizes. This is working as intended, and like I said before:

    Quote Originally Posted by Nirokun View Post
    In any competition, there will be winners, and there will be losers. It's rewarding and motivating to have wins and losses both, especially if the competition is skill- or talent-based. The grand prizes are for the winners, there already exists consolation prizes in the form of accessories and titles, not to mention random minion drops, PvP-specific currency for non-competitive rewards (weapons/gear/music/minion), and PvE currency. There's even 2 seasons for similar (but not the same) rewards for a second chance. That's more than enough handouts, stop asking for more.
    (1)
    Last edited by Nirokun; 01-13-2017 at 03:16 PM.
    "Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen

  5. 01-13-2017 03:21 PM

  6. #45
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,251
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Nirokun View Post
    They announce that there is something for participating, so no complaints about missing anything.
    And here's where you are wrong. It's an MMO, nothing is written in stone, developers often change rules based on feedback and community has a final word here. Community complained, and they removed exclusivity from minions, and they should do the same for mounts too. Just give PvP players something PvP related as rewards like unique looking LB animation which can be used only in PvP, and don't invade in PvE area because it's a conflict of interests with PvE players.
    (1)

  7. #46
    Player
    jonbo's Avatar
    Join Date
    Dec 2015
    Posts
    32
    Character
    Indra Gremory
    World
    Lamia
    Main Class
    Dragoon Lv 60
    how about no
    (0)

  8. #47
    Player
    TiramisuMacaron's Avatar
    Join Date
    Aug 2016
    Posts
    317
    Character
    Tiramisu Macaron
    World
    Excalibur
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SuperZay View Post
    And here's where you are wrong. It's an MMO, nothing is written in stone, developers often change rules based on feedback and community has a final word here. Community complained, and they removed exclusivity from minions, and they should do the same for mounts too. Just give PvP players something PvP related as rewards like unique looking LB animation which can be used only in PvP, and don't invade in PvE area because it's a conflict of interests with PvE players.
    You're posting in the wrong boards if you want developers to notice. Post in NA general, or JP boards.

    I would rather have PvP exclusive rewards though. Special pvp emotes, pvp only weapon glamours, special lbs, etc.
    (0)
    Last edited by TiramisuMacaron; 01-13-2017 at 05:50 PM.

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