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  1. #11
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by viewtyjoe View Post
    In my experience, it's a player issue. A large chunk of the player base has no desire to learn how to be good and wants no expectations on their performance, and is unwilling to change. Dungeons, 24-mans, and story versions of raids and primals are built for them. If someone wants to learn, they will seek knowledge from other players or outside resources and learn, and they will join the serious players in being good at their job. The players who have no desire to learn their job will always be problems.
    This is exactly my feeling on the subject.

    For the argument of "The Game does not teach you how to play"
    - As you level up you gain small parts of a skillset in a linear order of how they are applied in a fight. All the skills have a reasonable description of what they do
    Example
    Straight Shot - Increases Crit Hit Rate by 10%
    Venom Bite - Additional Effect: When damage over time is critical, there is a 50% chance Bloodletter and Rain of Death recast time will reset
    Wind Bite - Additional Effect: When damage over time is critical, there is a 50% chance Bloodletter and Rain of Death recast time will reset

    The game is not to blame for not teaching Bards that they should keep up Straight Shot and their DOTs to maintain a respectable amount of DPS to clear content, and yet somehow there are players that spam Heavy Shot and only use Bloodletter after it's manual CD Timer, even though BRD has it's basic DPS structure by the time you hit Level 12.

    This is true for most classes in the game.

    DRG - Heavy Thrust Level 12 -> SE saying that between level 12 and 38 we are only going to make you worry about keeping up Heavy Thrust and learn to weave in oGCD skills. See many Dragoons that don't use Heavy Thrust?

    BLM - For 34 Levels between level 4 and level 38 we are going to let you learn the difference between Astral Fire and Umbral Ice. Since there isn't a great description on what the differences are that should be enough time to figure it out, "Right Ice Mages?"


    I mean, that's just getting a skill and reading the description of it which is pretty straight forward. Then we have "The Hall of the Novice"!!!!! which actually holds your hand, step by step and explains to you what to do. This game literally force feeds you on how to play.

    --------------------------------------------------------

    As far as fights getting outdated and unavailable to new players, while that is somewhat of an issue of getting to experience those mechanics it is not a game breaker. A lot of the same mechanics appear in different areas of the game including Dungeons. So while they are dubbed down compared to their Savage counterparts or Extreme Primals, they are present and in a lot nicer learning environment for new players.
    (1)
    Last edited by Judge_Xero; 01-12-2017 at 02:07 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community