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  1. #11
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Environment: weird fantasy place where the bizarre and mysterious fuse (lol?)
    boss: some sort of doc doom of final fantasy with no mercy and enjoys killin people
    8-man trial.
    ilvl syncs upon entry to ilvl xx, in case a player's ilvl surpassess xx.

    General mechanics: usual AoEs with visual effects, tank busters with cast time, insta-cleaves front-cone aoe..

    Other mechanics:
    >Non aggroable boss, it hits anyone, anytime or anywhere with RNG system. Boss actions are multiple, not easy to read, nor to memorize, can do multiple actions at the same time.
    >Random insta-kill upon certain boss actions and/or %hp of boss and/or time elapsed from pull, no fixed job/role targets, all RNG.
    >insta-kill debuff statuses ,some sort of petrification of t7s, like..i dunno.. if u get heals or heal urself or use healing items u die, stuff like that
    >boss with lots of HP
    >dynamic battle ground with some sort of buffs, debuffs, restorative spells/items
    >non predictable raid-wide damage
    (0)

  2. #12
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I was kind of disappointed the Warriors of Darkness fight wasn't a Trial... They could do a Mistrel's Ballad for it.

    Make them amped up versions of the normal skills of their classes
    Have the BRD and BLM target random people (both target the same person, switch targets every so often)
    WHM either doing some minor healing or attacking, maybe use Esuna to get rid of DoTs on the others and sleep a random person with Repose every so often.
    Since pretty much all trials are 8 man, to make use of both tanks make the WAR and PLD tankable and give both a tank buster that together would instakill a single tank.

    Maybe use their Echo for phase swaps, when one of them gets beaten down they all heal up and change tactics.
    (1)

  3. #13
    Player
    Rhodkr's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    101
    Character
    Rhoden Kenshi
    World
    Gilgamesh
    Main Class
    Monk Lv 79
    I would make a series of full 24 man trials. The first of the series would have Garuda, Titan and Ifirit all in one go.

    The arena would have the pillars from Garudas battle, but Titan and Ifirit can also damage them, Titan would also gradually make the arena smaller as per usual. The trick would be to coordinate the damage on the primals so that you kill one first (probably Garuda to get rid of the pillar requirement before the other two can destroy them) while keeping an eye on the other Primals. (ifirit and Titans plumes, land slide and Titan jumping into the middle of the arena)

    The second in the series would be in the water with leviathan, shiva, and ramuh. Levy would toss water puddles onto the arena that the other two would affect. Ramuh would electrify the gradually growing puddles and shiva would freeze the puddle and anyone inside. leviathan would keep his boat slam mechanic and the trick here would be to avoid the puddles as you slide. Would probable have to kill leviathan first, to prevent the entire arena from getting engulfed in his puddles.
    (1)

  4. #14
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    774
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Atoli View Post
    A Godbert Manderville trial.
    Mmm.

    Phase 0: tank and spank to 95% -- then off comes his clothes and the real fight begins.

    Phase 1: Continues to 70%.
    --Targeted circle AoEs (with giant gold dishes and the like)
    --Massive melee ground slam, which deals considerable damage.
    --Cast-time skill where he crafts something so magnificent that it'll charm players into walking into him, followed by the massive ground slam; this is avoided by turning away from him.

    Phase 2: continues to 35%.
    --Keeps the melee ground slam
    --Gains a random knockback (indicated by him throwing a GSM hammer at them), followed by tethering two players together who must move into each other to remove the debuff. The tether does small damage over time, but puts a rapidly-stacking vulnerability up on the victims.
    --Hildibrand joins in, mostly either posing or doing distance-based AoE dragonfire dives. If Hildibrand is killed before Godbert hits 30%, Julyan will enter the battle, resulting in a swift wipe.

    Phase 3: continues until death.
    --Hildibrand leaves the field at his mother's behest.
    --Regains all of his previous skills from phases 1 and 2.
    --Godbert will stun, Holmgang, then suplex the tank. Damage dealt to the tank is split among all targets slammed (indicated via the gather-arrow motion on the ground). Any player hit will be stunned and suffer vulnerability up for 5 seconds after being hit with the suplex. The stun animation is the head-in-ground, legs-sticking-out model used so often in the questline.
    ++++While the tank is being Holmganged, Hildibrand will mark 3 players with the targeted circle AoEs. These players must not stand with everyone else, as the vulnerability up from the suplex + triple marks will be a more or less guaranteed kill.
    --Godberts hammer+tether will now also be paired with his targeted circle AoE, with each tethered pair having one AoE marker. This prevents players from simply stacking in one position to remove the tether.
    --Godbert will demand to see the players' Manderville pride, and begin casting. If his cast bar finishes and the player is not in the /mdance emote they are struck with a massive gold hammer, instantly killing them. This works similar to Blighted Bouquet or Acceleration Bomb, in that everyone needs to stop doing what they're doing.

    All phases: Godbert's enrage timer ticks down from the start of the fight. After 360 seconds, Julyan will enter the battle and wipe the raid in short order.
    (0)
    Last edited by Powercow; 01-11-2017 at 11:54 PM.
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  5. #15
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    My idea would be this, given the amount of gold-sellers we're getting, is to incorporate them into a trial, players vs the bots kinda deal. No idea on the mechanics though, I'll open the floor on that one.

    Quote Originally Posted by Kosmos992k View Post
    snip
    Just make it so if anyone is wearing inappropriate gear the boss will instantly wipe the group until they get it sorted.

    Quote Originally Posted by Nora_of_Mira View Post
    snip
    It's a suggestion people would expect from me, but for wearing inappropriate stats, I'm not sure it warrants a permanent deletion of their SE account.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  6. #16
    Player
    RosaLunaCelestia's Avatar
    Join Date
    Oct 2015
    Posts
    1,581
    Character
    Luna Luorc'a
    World
    Moogle
    Main Class
    Red Mage Lv 80
    For some reason, the title of this thread put in my head super mario's song :0

    Thought , this thread have a good suggestion
    (0)

  7. #17
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    literally just put Onyxia in it, screw it
    (0)

  8. #18
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Minstrel's Ballad: Hraesvelgr.

    'Nuff said.
    (0)

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