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  1. #21
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Magic-Mal View Post
    With GC restrictions gone, wouldn't it be alot harder to do win-trading?? Unlike now?
    It would actually be easier without GC affiliations ... in theory.

    Currently, to fix a match you first have to organize two parties from two different GC's, which means you need a somewhat even split of GC affiliates. Second, you need to fill the exact amount of players to actually get a queue to go through. Full Pre-mades are often a no-go, because the number random queued solo-players can generate a dead queue line. The game has conniption fits when it tries to fill a full match with uneven sets of players. Third, the two independent parties from two different GC's need to get into the same match for them to fix it. It's possible to organize that kind of thing with 3rd party chat, such as discord, but it is still a headache, and you can only skip 3 queues before it's a ban. This doesn't seem like much; however, one, rather massive, drawback to match-fixers is that not all of the three GC's queue equally. Mael has astronomically long queues, whereas Adders are relatively short. This means that it may actually be impossible for your two pre-made parties to get into the same match, depending on how many people are queuing for each GC at that time. The fact that queues are naturally long due to GC restrictions just makes this issue worse. Finally, if you manage all of the above and get into a match, you still have to deal with the logistics of random players. In a full 72 man game, you have 2 other alliances that can throw a wrench into your match fixing efforts. In an incomplete 8-man party, any randoms you have can also make a difference. It's still possible, of course, and one full team of sleeper agents can do a lot of damage, but it is not necessarily easy or effective.

    Now, take out GC requirements. The first, and biggest, hurdle to match fixing is completely removed, because anyone can join in your pre-made parties. The queue will also be standardized across all players. There won't be any more discrepancies between Mael / Adder / Flame queues, because you are not required to queue up as any of the 3. That means a far faster queue rate on a "first come, first served" basis. In theory, 2 pre-made parties queuing up at the same time will be FAR more likely to meet each other in the same match under those conditions, because they queued at the same time and neither group are shackled by their traditional GC restriction (ie: Mael has to wait an eternity, whereas Adders can just go right in). The only thing that would be left to throw a wrench into the works is the random players, but how much or little they get in the way will depend on how many solo-players are queuing up at any given time. Peak times vs dead times can still be worked around.

    In the end, the only way to stop match fixing completely would be to simply do away with 3-way matches, depending on the game mode. It can be worked into certain things just fine, and there is some fun to be had in that uneven styled game play, but in something like CTF it would only make a mess of what could be a fun and competitive game.
    (0)
    Last edited by Februs; 01-13-2017 at 12:00 PM.

  2. #22
    Player
    Murph's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Khonor Murph
    World
    Hyperion
    Main Class
    Warrior Lv 70
    This is a great idea, as much as I loved Secure and Seal Rock, neither are CTF. Warsong Gulch is the best comparison, and would be a great addition that would make 8v8 viable, would increase certain classes usefulness and as much as i'd hate to see WAR take a dip, it would allow the other two tanks to finally be preferred over raw damage.
    (0)

  3. #23
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Februs View Post
    .
    Ty for your posts Februs ^-^. They were very informative and I understand the queue stuff alot better now!
    (0)

  4. #24
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    If they do CTF then max size should be 16man(24 if they dont want to invent new size)if its FL and 8v8 if its Feast and map should be midsize with properly placed LoS objects in midfield for flag carrier/defenders, also could use some high ground but with enough LoS objects it might be not needed. Also multiple paths to enemy flagroom is must so enemy team cannot trurtle by defending chokepoint.

    PS: Dont forget to add forced flag drop when PLD uses HG as that would be OP as f..k!

    EDIT: What murph said here "Warsong Gulch is the best comparison" SE could literally just copy WSG and i would jizz in my pants as its still my 2nd all-time favorite pvp mode/map after Huttball
    (1)
    Last edited by Synestra; 01-14-2017 at 03:38 AM.

  5. #25
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Magic-Mal View Post
    Ty for your posts Februs ^-^. They were very informative and I understand the queue stuff alot better now!
    Anytime! That's what the forums are here for. Glad I could help ... sorry for being wordy, though. I'm bad for that >.>
    (0)

  6. #26
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    *Casts Raise*

    Bumping for the chance of Dev attention. Some more simple modes would be very welcome. I think being unique in their own way hurts Seize and Shatter's popularity.

    And PLEASE make Carteanu/Borderlands lv60 already. It's driving me crazy.
    (0)

  7. #27
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    I like wow's Capture The Flag system but we need better job balancing to allow it in this game. A huge problem with pvp in ffxiv it is an after thought and they do a very poor job with job balancing in pvp. They just throw in rules hoping it will work, I got no clue how something like a holy spam team was missed of being an issue, passed so called "testing" and they allowed it, then the lazy cop out was banning cleric stance completely.
    (0)
    Last edited by Ama_Hamada; 01-31-2017 at 11:43 PM.

  8. #28
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    If they do PVP since there is no GC restrictions and the theme of expansion.

    They should do any two team modes as garlean vs eorzea alliance would be fun
    (0)

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