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  1. #15
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Magic-Mal View Post
    Considering the fact that the flag would be planted down however, I think after the defending team falls, the other 2 factions will have to fight just to get the flag off xD.
    We've already seen a similar system in both Secure and Seize. It's very rare for all three teams to balance out. More often than not it turns into a 2v1 gank, or one team simply gets ignored while the other two duke it out. Secure was the closest to getting it right back when it was still 72 man because there was an even distribution of outlying camps, but even that could easily turn into a mess if one GC started allying themselves with another.

    Bursting targets is also a non-issue. Limit breaks make short work of health bars, and focusing all the action into one spot, fixed or otherwise, guarantees a gank. There is no degree of healing that can beat the pure number supremacy of a 2v1 gank, unless the 2 are playing with only auto attacks or something equally stupid. Party compositions are also random and unrestricted in Frontlines, which makes it an uneven roll of the dice as to who will have the biggest gun or the largest sustain. SE could get around that by implementing forced party compositions (2 tank/2 heals/4 dps), but they'd be harming queues in the process and removing one of the biggest draw factors to the game mode.
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    Last edited by Februs; 01-13-2017 at 11:51 AM.