I love this game mode, seal rock is the closest you can get to it - but again, if you leave your flag it doesn't auto-neutral; someone has to disable it. GL Ninja! Proximity based objectives (like the bases in shatter) are good; but the whole PVE element of bursting ice leads to 3 distinct play styles - striking dummy practice, premade killer teams and base nabbing.

I'd like to see an inclusion of feast elements with party & alliance wide buffs for bursting a mini-boss (vs a neutral box that doesn't fight back - for those people that like to hit striking dummies in PvP; this would be your chance to really help your team). Along with the status ailments for picking up too many coins. For example if your team is all about killing, in order to get the points from the kill your team would have to nab a drop and potentially stack dmg up to the point an auto-attack would kill you (hello ninja hide!)