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  1. #1
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    Since burst kills are being focused on here whereas I ment just death in general, regardless of how it was accomplished, I'll give an entirely different example.

    You're a smn whose relatively close to your team's flag. Youre just about to jump on your choco and trot off when a drg decides to try and ambush you. You spend the next 30 secs duking it out with him, clearly gaining the upper advantage (w/o either of you using a burst of any kind, just duking it out like 2 old men.) No healers around, no way for either of you to run away from imminent death, nothing.

    You're down to 24% hp...he's down to 2% hp. Unbeknownst to either of you, a ninja (who happens to be on your team) has been sitting there in hide the whole time. For w/e reason, he's decided not to lend you a hand the extire duration of this little brawl...who knows..meibe he's just eating popcorn and watching. But the minute he sees the drg get mortally low, he decides to jump in and grab the last hit. Is this right?

    If kills were % based on greatest amount done at ToD (w/in say 10 seconds), he, the nin, would still be acknowledged for the assist, but you, who did the most work, contributing to the kill, one you were completely capable of obtaining yourself, would still be awarded the kill.

    Now I already know at least 2 of you are gonna respond "Durrr.....da nin should still get the kill just because he got da last hit." But can you support this with any kind of rational, justifiable logic behind it? And *sigh* in before "Thats just how it goes."
    (1)
    Last edited by Vaeria; 01-11-2017 at 07:06 PM.

  2. #2
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Vaeria View Post
    Now I already know at least 2 of you are gonna respond "Durrr.....da nin should still get the kill just because he got da last hit." But can you support this with any kind of rational, justifiable logic behind it? And *sigh* in before "Thats just how it goes."
    Sure its not nice but everyone "killsteal" in a match. There is no solution to it and the system is fine. Imagine we take your idea and the last 10sec dmg before dead is deciding the kill then what? I probably outdmg you with 1 or 2 procs on my blm in the last 10secs lol. The possiblity is even higher that you dont get the kill cause in the last 10secs is the moment where you already used your bursty skills.
    (0)
    Last edited by TiaHariberux3; 01-11-2017 at 11:44 PM.

  3. #3
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Sure, there are moments that definitely qualifies as a "true killsteal". But, in my experience, in most cases, people aren't going around only bursting mortally wounded pcs for the sole reason to kill-steal. I know that when I target low health players it's in order to secure a kill; not steal the kill. At the same time I think it's safe to say that most people get some satisfaction from that kill/rampage popup.

    SE already implemented assists. That is enough imo; it will never be 100% fair anyway. You could make some % system, still, there would be ways to abuse that as well.

    It's much more annoying when people stop bursting. I mean, when they assume it's a secured kill:
    "Oh, he is gonna die. I can stop damage now".
    or
    "Oh, someone is LBing him. I can save my burst now".
    No, even if there is a LB on the way, don't stop bursting.
    (1)