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  1. #1
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80

    Kill Reward: %-based VS last hit?

    Im sure its happened to everyone at some point: You perfectly execute your jobs burst, getting someone down to 1-2% hp......then that (insert any job so im not guilty of picking on one in particular) that was playing it safe behind the line, contributing absolutely nothing, throws out 1 ranged attack and grabs the last hit, being awarded with the kill.

    This wasn't as obvious in secure since the high/fever concept hadnt been preached yet, but from slaughter on, just became more and more evident. My question then: Would more people prefer to see kill reward/acknowledgement based on say greatest % done within 5-10 sec of death...or still just whoever got last hit?
    (1)
    Last edited by Vaeria; 01-10-2017 at 09:37 AM.

  2. #2
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Vaeria View Post
    Im sure its happened to everyone at some point: You perfectly execute your jobs burst, getting someone down to 1-2% hp......then that (insert any job so im not guilty of picking on one in particular) that was playing it safe behind the line, contributing absolutely nothing, throws out 1 ranged attack and grabs the last hit, being awarded with the kill.

    This wasn't as obvious in secure since the high/fever concept hadnt been preached yet, but from slaughter on, just became more and more evident. My question then: Would more people prefer to see kill reward/acknowledgement based on say greatest % done within 5-10 sec of death...or still just whoever got last hit?
    But kill stealing with shield lob is so much fun D:
    (2)

  3. #3
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,250
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    If you 'perfectly execute your jobs burst' then target should be dead, not running away with 2%. Let the other people be rewarded for finishing your butchered job properly. Without them your burst might as well didnt existed.
    (4)

  4. #4
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    I suppose your definition of a perfect burst is a 100% lethal one. Thats fine. By using the term, i'm merely giving reference to one that mortally wounds someone with a 1-2 second window where 1 followup hit will finish them off (where a crit during said burst didn't occur for example.) Doesn't even have to be a burst at all. You coulda been the tank slugging it out with a dps and all cd were exhausted. You're about to land the killing hit and some random dps just pops out and finishes it.
    (1)

  5. #5
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,250
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    It's called 'kill' for a reason and if you actually didn't killed you only did 'kill assist', doesnt matter if it's 1% or 98% HP. During that 1-2 second window more often then not a healer reacts and heals the enemy so without extra help your burst would be wasted anyway.

    Why that even bothers you, it's a team based game and you all work together towards a common goal. I don't care if someone steals my kill because I do the same and it happens naturally during battle.
    (0)

  6. #6
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    Haha..I dunno...when you do 99% of the work and someone does 1%...YOURE the one whose, according to the definition, done the assist? Sounds a little inaccurate to say the least. Ya, FL is by default a teambased game, but not everyone who shows up plays for team. For example..those who are still working on HoM title...those who are simply competing for most kills, etc. As well..what about instances where there was no healer around and death was imminent, if by nothing else, poision, in other words, so that it was guarenteed 1 way or another?
    (0)

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Why not just scratch assists as a whole and give everyone a kill who did any damage on the guy, then adjust fever/battle high accordingly?

    Might actually make Hand of Mercy/Battle High/Fever a thing for tanks/healers.
    (2)

  8. #8
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    solo = sure kills .. or sure death LOL
    (0)

  9. #9
    Player
    Rilasha's Avatar
    Join Date
    Mar 2015
    Posts
    77
    Character
    R'lasha Nereshyl
    World
    Tonberry
    Main Class
    Dancer Lv 80
    I have been guilty of "kill stealing" as the term goes... *coughScathecough* But all competitive games which include K/D/As have this problem.

    You say that if you do 99% of the damage that the kill should go to you, however, what if you spent all your resources to do that 99% and have nothing left to get the kill? Do you think you deserve the kill despite not being able to actually finish the job?
    Would you rather the enemy get away with a sliver of health or would you like the enemy to die and the kill go over to anyone on your team?

    There are some instances where you do most of the damage to someone but you actually have no way of getting the kill either. It's better if one of your team members gets a kill than none of you get one at all. Also there've been times where I've let someone take a solo kill but the enemy actually gets away.

    Not to mention that what if you did 51% of the damage to someone? I wouldn't think that you deserve the kill since someone else might have done 49% of the damage. You both didn't deserve to get a kill by only half killing someone do you think?
    (1)


    Also known as Yukikaze Yumishi on Midgardsormr.

  10. #10
    Player
    Nirokun's Avatar
    Join Date
    Mar 2011
    Posts
    264
    Character
    Nirokun Moon
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Vaeria View Post
    Im sure its happened to everyone at some point: You perfectly execute your jobs burst, getting someone down to 1-2% hp......then that (insert any job so im not guilty of picking on one in particular) that was playing it safe behind the line, contributing absolutely nothing, throws out 1 ranged attack and grabs the last hit, being awarded with the kill.

    This wasn't as obvious in secure since the high/fever concept hadnt been preached yet, but from slaughter on, just became more and more evident. My question then: Would more people prefer to see kill reward/acknowledgement based on say greatest % done within 5-10 sec of death...or still just whoever got last hit?
    I'm that SMN sitting safely in the backline, repeatedly using bane and picking off whoever gets low! You mistake "kill-stealing" with "kill-securing" (someone said this before in a thread a long time ago). Being an AoE-heavy job, all of the targets belong to me, you just mooch off my bane'd targets! If I so choose to be quick enough to snap that last 5% with one of my ranged abilities (hi pre-nerf painflare), I get the kill because I was the fastest at securing those points for mah team.

    I'm not going to be penalized for playing my job efficiently (switching from AoE to single target if both options are equal at the time, ex. no enemy healer too close that I should single target). SMN is nastiest repeatedly layering DoTs and stressing enemy healer, then rapidly switching targets to whoever gets low (with enemy AoE heals negated by my AoE dmg) and snapping up whoever gets low.

    Just because melee plays differently and is more effective at single targeting doesn't mean they should get those kills, unless they actually, you know, get those kills. That's like me saying I deserve more kills because I did the most damage with AoE DoTs, but without killing them outright, it's fruitless. Everyone benefits when an enemy dies at the end, it just doesn't work you towards the hand of mercy title.
    (0)
    "Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen

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