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  1. #41
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MPNZ View Post
    I thought they already had implemented bars to tell you the aggro levels on a target? Anyway, they could just move the yellow to red markers to the monster's name, or something like that. But, it would be hard to see in large pulls.

    Try sticking to basics until then: shield lob, flash, flash, combo, flash, combo while weaving in procs and rotating your defensive cooldowns with a flash every now and then to refresh.

    I don't mean it like that i mean it like one seperate bar that i can move independently from party/aggro list that displays the aggro difference between MT and #1

    For example it could be like the small aggro bars in big with the job button and name abbreviated but it would only be one bar that includes aggro changes

    e.g. if a Rdm generates more aggro than a sam, that single bar changes to the sam and displays the new aggro difference between them and me

    I might manip one later today to show u what i mean
    (0)

  2. #42
    Player
    GunnarBerwerf's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Gunnar Berwerf
    World
    Siren
    Main Class
    Warrior Lv 70
    In all my time playing this game since 2.0 i have never ever had any agro problems, even with all the shit storm of 4.0 and people saying tanks could not hold agro i did not had any problems, sincerally you people just suck, git gud.

    Have you met a dps that can generate more enmity than what you are used to call "safe" , trade your personal dps for more emmity, if the dps is out emitting you he will compensate for that 500 less dps u are doing with 1000 or more dps ....

    But yea, mine is an unpopular opinion, go figure.
    (0)

  3. #43
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by GunnarBerwerf View Post
    In all my time playing this game since 2.0 i have never ever had any agro problems, even with all the shit storm of 4.0 and people saying tanks could not hold agro i did not had any problems, sincerally you people just suck, git gud.

    Have you met a dps that can generate more enmity than what you are used to call "safe" , trade your personal dps for more emmity, if the dps is out emitting you he will compensate for that 500 less dps u are doing with 1000 or more dps ....

    But yea, mine is an unpopular opinion, go figure.
    Holding aggro is easy. Nobody is saying it's not. I could spam Rage of Halone all day and never lose hate. Real difficult, that.

    More transparent tools would make optimization easier, making it easier to gauge whether or not a hate combo is needed or you can use another Royal Authority. It would help bring players closer to the skill ceiling on tank rotations.
    (2)
    Last edited by dragonseth07; 09-12-2017 at 01:12 AM.

  4. #44
    Player
    GunnarBerwerf's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Gunnar Berwerf
    World
    Siren
    Main Class
    Warrior Lv 70
    Quote Originally Posted by dragonseth07 View Post
    Holding aggro is easy. Nobody is saying it's not. I could spam Rage of Halone all day and never lose hate. Real difficult, that.

    More transparent tools would make optimization easier, making it easier to gauge whether or not a hate combo is needed or you can use another Royal Authority. It would help bring players closer to the skill ceiling on tank rotations.
    But visualk indications that your gonna lose agro or is starting to lose, already exist, really, numbers on tooltips wont change anything ... in my opinion
    (0)

  5. #45
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by CookieMonsta View Post
    Thing is, the calculations are actually quite fine grained. Many many healers don't actually know how much emnity they generate (hint, its on par with some tank combos) hell, even classes like MNK can build up a massive amount of emnity and while you can glean the quantity you can't glean the rate which makes it impossible to predict when he will overtake you. That is what frustrates me the most with the current system. Yoshida adds complex emnity based mechanics yet does not give the players tools to deal with them.
    couldnt agree more
    (0)

  6. #46
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    I will just say that having a cryptic stats is pretty common in asian games for some reason, would love to see % instead "here is 100 crit rating" that tells me absolutely nothing.
    (0)

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