Quote Originally Posted by dragonseth07 View Post
I can speak to it. With the current system, you can see that the BLM has about 80% of your aggro. With numerical values, and the ability to see numbers, I can see just how much that 20% lead is. Earlier in a fight, it is a small number, and easily made up quickly. But, once we've built up 100k Enmity? That 20% lead could last for much longer. Numbers give you more information on just how much you need/have, so you can gauge how many/when to aggro combo.
Indeed. Honestly, the party list does a very effective job at showing a rough enmity of a targeted mob. Though, I can't actually see how those bars could be improved. Even making it show % doesn't give "exact enmity" and doesn't tell me that 20% I have is 100k or not, I agree.

It would be a nice QoL improvement to know as a more experienced tank, don't get me wrong- I'm certainly not against it. Yet, I can't see how SE can make an exact number showable on the enmity list or party list as-is without adding screen clutter- those of us that have them tucked away at 60%/80%/etc. sizes off to one side or the other... well good luck seeing those 6-8 digit enmity numbers, if they're even legible at that size.
I also fear that it adds a bit of an extra learning curve to tanking. I know a few too many people that are already put off by the social implications of tanking and throwing a wall of numbers certainly wouldn't help, especially with the more... demanding the whole PUG environment is right now.

All that said, I still have to fall back on the fact that simply knowing I have 100k more enmity than the BLM doesn't actually make my ability to tank any easier or better. Seeing my aggro doesn't mean I'm generating more. If I'm 100k enmity ahead of the BLM chances are I'm already tanking effectively without the system or I'm huddled up in my tank stance spamming my emnity combo a little too many times.

Although, knowing I only have a few hundred enmity ahead after my opener would certainly be alot more useful to me.... the party list tends to be less helpful at the start of a pull.

Actually thinking about it, though... and another point to consider here, is that having this added to the game would be much more beneficial for DPS than tanks, I think. Having a tangible effect to Quelling or Smokescreen/Shadewalker or even Shroud of Saint I think would make it a bit more usable overall... assuming that DF as a whole learns that enmity isn't damage, anyway.

I'm still all for this kind of system. More knowledge for the players is never a bad thing! The only thing I don't agree with is it being any more than a simple QoL addition... it's just not going to make tanking easier like some might want to claim, that's all.