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  1. #11
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by TallonOverworld View Post
    I don't understand... Why is it important to mention modifiers for enmity? Even if they are mentioned, is it going to help in some way?

    It doesn't matter if its called flash or overpower, as a tank i have to do anything to keep mobs on me. It's my job after all. If healer or dps don't keep an eye on the tiny aggro hotbar and get killed it's not my fault.

    I bet any tank in this game, from experience alone, knows that single target enmity skills like bb or roh generate more aggro than flash and overpower. I don't expect someone to tell me that i use a single flash in small or big pulls and meh i can't keep aggro. I agree that overpower is more dependable than flash but this doesn't change something in the aggro game.

    I don't mind if they add enmity modifiers as it will maybe help new tanks understand their skills better but i believe it just won't change a thing in the existing tanks gameplay.
    Because numbers are fun and information can bring out new potential out of stuff.
    With the exact information theocrafters can create logic decisions on how stuff works exactly, then great players use said logic and tweak their gameplay.
    It is basically how a class/job evolves in games without the developer doing anything.
    (0)

  2. #12
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    You don't need to see multipliers or whatever to do one of the tank's duties a.k.a. hold aggron, i mean if you played enough with tank you won't even watch aggro bars. If you lose aggro, don't tank, it's simple.
    (1)

  3. #13
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mirch View Post
    You don't need to see multipliers or whatever to do one of the tank's duties a.k.a. hold aggron, i mean if you played enough with tank you won't even watch aggro bars. If you lose aggro, don't tank, it's simple.
    You don't need to see potencies or whatever to do one of the healer's duties a.k.a heal people, I mean if you played enough with healer you won't even watch health bars. If you lose a party member, don't heal, it's simple.
    (7)

  4. #14
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    A number like [ Tank Aggro] - [DPS Aggro] would be nice to get a number on the gap. A little more annoying to calculate into DPS (since they don't like that), gives you an idea of value instead of proportion. In a fight where you might be out of tank stance for a significant part of the fight, it might be hard to judge exactly how much of a lead you have over the top DPS. A 100k gap in enmity is perfectly fine to continue out of stance, but if you see the gap is, say, 40000 you might want to consider using more power slashes and such.

    That said, I don't think they'll add those numbers, so people who want to fine-tune their stance uptime or get a better grasp on enmity in the raid are going to have to either deal with it or use illicit programs.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  5. #15
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by dragonseth07 View Post
    You don't need to see potencies or whatever to do one of the healer's duties a.k.a heal people, I mean if you played enough with healer you won't even watch health bars. If you lose a party member, don't heal, it's simple.
    that's how we play bro
    (0)

  6. #16
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by CookieMonsta View Post
    Thing is, the calculations are actually quite fine grained. Many many healers don't actually know how much emnity they generate (hint, its on par with some tank combos) hell, even classes like MNK can build up a massive amount of emnity and while you can glean the quantity you can't glean the rate which makes it impossible to predict when he will overtake you. That is what frustrates me the most with the current system.
    I see your point, but, DPS are always going to do the rotation that scores them the highest dps, they're never going to adjust because a certain combo generates X amount of enemy as dictated by the modifiers on their moves.

    and if a healer is overhealing to the point where they're generating lots of aggro that's not something that having modifiers shown on their moves is going to help, that's either them panicking or them being a bad healer to the point where they think overhealing is good.

    Having rage of halone, or savage blade show me a multiplier for how much aggro they generate doesn't really help me anyway since I've got no point of reference to go off of. It could say rage of halone x3 emnity, or rage of halone x60000 emnity. It wouldn't make any difference to me because I already know that's my strongest emnity move, because it's the third in the combo
    (0)

  7. #17
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LilLemay View Post
    Having rage of halone, or savage blade show me a multiplier for how much aggro they generate doesn't really help me anyway since I've got no point of reference to go off of. It could say rage of halone x3 emnity, or rage of halone x60000 emnity. It wouldn't make any difference to me because I already know that's my strongest emnity move, because it's the third in the combo
    Even if you wouldn't make use of that information, plenty of us would. I already make great use of numerical enmity values, this would only help. I can see exactly how close everyone is to me, and I can see when I need what move.
    (1)

  8. #18
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    What would probably help too is giving mandatory aggro skill like shield oath earlier than lv 45 and reducing the mana cost of things like flash so that you don't run oom after 5 flash which generated mediocre threat because you're lv 43... and not 45. (I hated tanking from 30-44...)

    Finally, a better system than the circle, triangle to hint your aggro level would be nice... would it be that hard to make an ennimity bar appear above the monster health?
    (0)

  9. #19
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by dragonseth07 View Post
    Even if you wouldn't make use of that information, plenty of us would. I already make great use of numerical enmity values, this would only help. I can see exactly how close everyone is to me, and I can see when I need what move.
    As a ninja, the exact rate of emnity generation is a godsend. It allows easier planning for Shadewalker + Smoke usage since you can predict emnity issues long ahead of time just by knowing everyone's numerical rate.
    (0)

  10. #20
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Just like how damage dealers have openers to bring out huge dps numbers, tanks are doing the same but with trying to maximize aggro generation at pull in order to take massive lead with it. Then they can switch off their tanking stance and dps. This is bit hard to accomplish because they cannot see 'how much' aggro they are generating. It will differ from party to another, some tanks might to keep their tanking stance longer than others.

    This is about the only advantage I can find.
    (0)

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