Quote Originally Posted by TallonOverworld View Post
I don't understand... Why is it important to mention modifiers for enmity? Even if they are mentioned, is it going to help in some way?

It doesn't matter if its called flash or overpower, as a tank i have to do anything to keep mobs on me. It's my job after all. If healer or dps don't keep an eye on the tiny aggro hotbar and get killed it's not my fault.

I bet any tank in this game, from experience alone, knows that single target enmity skills like bb or roh generate more aggro than flash and overpower. I don't expect someone to tell me that i use a single flash in small or big pulls and meh i can't keep aggro. I agree that overpower is more dependable than flash but this doesn't change something in the aggro game.

I don't mind if they add enmity modifiers as it will maybe help new tanks understand their skills better but i believe it just won't change a thing in the existing tanks gameplay.
Because numbers are fun and information can bring out new potential out of stuff.
With the exact information theocrafters can create logic decisions on how stuff works exactly, then great players use said logic and tweak their gameplay.
It is basically how a class/job evolves in games without the developer doing anything.