I sometimes think it'd be nice if those bars in the party list were numerical even just a percentage.When you know the exact emnity output of a certain rotation especially at any given moment in time, it allows for more precise tank swaps and better planning because you know the exact rate of generation compared to the other guy. Also it lets you more finely control your emnity generation in order to maximise DPS thus increasing efficiency.
Does that dps have 85% of my hate or 95% can I push out another combo before switching to shield again..
A numerical value would help I think
I feel like this would help a lot more than simply giving us the exact amount of emnity a combo does. I don't care if Rage of Halone gives me x5 emnity, all I need to know is that it's my strongest emnity move. Which is apparent given the fact that it's third in my combo. Besides if you give us some sort of numerical value to it that means we might have to do math in our heads to figure it out and honestly who wants that when I simply know "oh that dps is creeping up? better just use a RoH"
Thing is, the calculations are actually quite fine grained. Many many healers don't actually know how much emnity they generate (hint, its on par with some tank combos) hell, even classes like MNK can build up a massive amount of emnity and while you can glean the quantity you can't glean the rate which makes it impossible to predict when he will overtake you. That is what frustrates me the most with the current system. Yoshida adds complex emnity based mechanics yet does not give the players tools to deal with them.I feel like this would help a lot more than simply giving us the exact amount of emnity a combo does. I don't care if Rage of Halone gives me x5 emnity, all I need to know is that it's my strongest emnity move. Which is apparent given the fact that it's third in my combo. Besides if you give us some sort of numerical value to it that means we might have to do math in our heads to figure it out and honestly who wants that when I simply know "oh that dps is creeping up? better just use a RoH"
I see your point, but, DPS are always going to do the rotation that scores them the highest dps, they're never going to adjust because a certain combo generates X amount of enemy as dictated by the modifiers on their moves.Thing is, the calculations are actually quite fine grained. Many many healers don't actually know how much emnity they generate (hint, its on par with some tank combos) hell, even classes like MNK can build up a massive amount of emnity and while you can glean the quantity you can't glean the rate which makes it impossible to predict when he will overtake you. That is what frustrates me the most with the current system.
and if a healer is overhealing to the point where they're generating lots of aggro that's not something that having modifiers shown on their moves is going to help, that's either them panicking or them being a bad healer to the point where they think overhealing is good.
Having rage of halone, or savage blade show me a multiplier for how much aggro they generate doesn't really help me anyway since I've got no point of reference to go off of. It could say rage of halone x3 emnity, or rage of halone x60000 emnity. It wouldn't make any difference to me because I already know that's my strongest emnity move, because it's the third in the combo
Even if you wouldn't make use of that information, plenty of us would. I already make great use of numerical enmity values, this would only help. I can see exactly how close everyone is to me, and I can see when I need what move.Having rage of halone, or savage blade show me a multiplier for how much aggro they generate doesn't really help me anyway since I've got no point of reference to go off of. It could say rage of halone x3 emnity, or rage of halone x60000 emnity. It wouldn't make any difference to me because I already know that's my strongest emnity move, because it's the third in the combo
As a ninja, the exact rate of emnity generation is a godsend. It allows easier planning for Shadewalker + Smoke usage since you can predict emnity issues long ahead of time just by knowing everyone's numerical rate.
couldnt agree moreThing is, the calculations are actually quite fine grained. Many many healers don't actually know how much emnity they generate (hint, its on par with some tank combos) hell, even classes like MNK can build up a massive amount of emnity and while you can glean the quantity you can't glean the rate which makes it impossible to predict when he will overtake you. That is what frustrates me the most with the current system. Yoshida adds complex emnity based mechanics yet does not give the players tools to deal with them.
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