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  1. #1
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90

    Incoming: A RDM post of ideas

    Ive played almost all of the final fantasy games that have been released and I can say that RDM has been one of my favorites amongst many others...But even more so in XI and TTA it was given a spotlight that has hasn't diminished..So with all this talk about RDM coming in the expansion I sat down and thought about what my version of RDM in XIV would be like. A lot of what I put into it comes from different aspects of the job throughout the series'history. My idea is in no way perfect and does not seek to be a replacement or improvement on any aspect of the job that came before. Please post your ideas as well.

    Astral Magic:
    En-astra Lowers an enemy's defense and gradually deals light damage. (Enhanced sword spell for melee)
    Phalanx Raises physical and magic defense.
    Cura Restores targets HP.
    Dispel Removes one beneficial effect from an enemy.
    Tailwind Increases targets attack speed.
    Focus Raises resistance to magical damage.
    Syphon Drains HP from target, healing for the same amount
    White Draw Siphon one enemy's MP and restores own MP.
    Sacrifice Use own HP to restore an KO'd target to life.
    Vox Removes silence.

    Umbral Magic:
    En-umbral Weakens an enemy's attacks and gradually deals dark damage.(enhanced sword spell for melee)
    Slow Reduces an enemy's attack speed.
    Paralyze Paralyzes an enemy.
    Blind Blinds an enemy, lowers its accuracy.
    Burn Deals fire damage to an enemy and lowers its resistance against fire
    frostbite Deals ice damage to an enemy and lowers its resistance against ice.
    Choke Deals wind damage to an enemy and lowers its resistance against wind.
    Rasp Deals earth damage to an enemy and lowers its resistance against stone.
    Shock Deals lightning damage to an enemy and lowers its resistance against thunder.
    Drown Deals water damage to an enemy and lowers its resistance against water.

    Abilities:
    Fast Cast Allows immediate casting of two spells in succession.
    Enlightenment Reduces the amount of enmity generated from magic spells and increases magic accuracy.
    Sublimation. Transfers enmity to a party member.

    P.s. the spells listed are spells traditionally used in past final fantasy games, except for the two sword enhancing spells which I put there to give them something connected to this version of Final Fantasy.

    P.s.s My post in now way claims that this is what I want to see or expect to see in XIV version of RDM...Consider it fan fiction.
    (1)
    Last edited by Allistar; 01-08-2017 at 11:44 PM.