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  1. #51
    Player
    Neko_Yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Somewhere.
    Posts
    150
    Character
    Neko Yanagi
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Blitz0309 View Post
    Screw it lol... i'm going to pay $10 on steam and buy the collectors edition and play some XI when the servers come back up.
    I've often thought about doing the same thing... But I'm horrible at time management. RL + FFXIV + FFXI = FAIL

    My #1 memory was trying to beat that darn Maat as RDM... After 6 attempts, I succeeded on my 7th, with my blsff (Best LS Friend Forever) on TS with me saying "You can do it! Keep it up! You have him this time! Nuke his ass!"

    Many of my FFXI friends were going to come to FFXIV but never did. I miss them so much If there is anything I miss about FFXI, it's all the great friends I made.
    (0)

  2. #52
    Player
    BadJoeRed's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Theros Hiryu
    World
    Coeurl
    Main Class
    Warrior Lv 70
    Let me start off by saying I loved FFXI, and I really like FFXIV for the most part. There are too many good memories to list from 11. Now I want to say something.

    I miss how great of a game 11 was. I read all these posts and noticed how so many of them were reminiscing about their adventures on the way to 75. A huge portion of our greatest memories of 11 were about our hardships and how we overcame them as low levels. This all happened before we achieved level 75. It took a damned long time to achieve endgame, there were so many things you had to do before hit cap. We will never get this back. Probably not even from future titles, and there's a reason for it.

    While countless people will disagree with me, which is to be expected, I must say that this is all ruined by this new fast paced style of our new MMORPG. We'll never be able to convince the masses that half of the adventure lies in the difficulties and time required to overcome challenging obstacles. Games like this should take a very long time to reach max level. I understand people have different opinions regarding this. Some people enjoy the adventures to be had while ranking up, while others view it as nothing more than a stepping stone to get to endgame content where they believe the real adventure will start. Some will never know because they've never experienced it.

    To my shocking disbelief since the game's debut, which I've now come to accept for the sole reason of futility, is this new generation of gamers' preferences. Ranging from hearing people express a dislike for 'ranking up' taking too long, (which I think is all but embarrassing at the moment. Rank 1 leve Yielding well over 1k SP per mob on 5 stars, with Guardian Aspect, and with possible linking. Meaning you can rank up with EVERY mob you kill for a few ranks, then it takes 2 mobs to rank up. And keeping in mind that you could probably go from rank 1 to rank 50 in well under 2 months,) all the way down to the cries of removals of just about all other systems and features of the game that could potentially slow people's path to 'endgame,' mixed with our lack of content for things to do before we hit max rank, we're already done.

    Will we ever see a thread entitled "Your best memories of FFXIV?" possibly, but it will shy in comparison with a thread like this one. The reason why? Because this new preference of gaming just plain sucks. The quick and easy path we take to all look alike and have the same gear could arguably be fun for some people, but I think it's because they don't know any better. A silly example; If all you'd ever seen in life was an atari 2600, you'd probably like it and enjoy it. But if someone then came along and introduced you to an Xbox 360, you'd probably never want to go back to the simple machine. If you're reading this and not understanding what I'm talking about, that's my point I guess...

    No need to write up a rebuttal to all of this, I get it, "timesink... somethin somethin not fun, no time, casual players etc...

    Here's to wishing we can get some great memories out of the future of this game ^^
    (0)

  3. #53
    Player
    Forlorn's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Samujin Shidokage
    World
    Balmung
    Main Class
    Pugilist Lv 35
    Another memory that I want to share popped in my head while reading other's replies.

    Samurai was by far my favorite job yet my last one to hit 75, ironic. Anyway, I had played a samurai at 75 before I leveled mine because I have family that played back then. So I was leveling mine up and couldn't wait to get Tachi: Gekko. I leveled my butt off to get to the right level, I ding and party disbands before I got the GK skill to use it =(

    I spent the NEXT three days trying to get the skill D: had hell trying to find people to help me get it, wasn't getting good parties! It sucked but was so exciting, just couldn't wait for it! Soon as I got it, 2 houred and spammed the hell out of it, just a satisfying feeling =D
    (0)

  4. #54
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    I miss epic mobs trains + AoE
    (0)

  5. #55
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by BadJoeRed View Post
    Let me start off by saying I loved FFXI, and I really like FFXIV for the most part. There are too many good memories to list from 11. Now I want to say something.

    I miss how great of a game 11 was. I read all these posts and noticed how so many of them were reminiscing about their adventures on the way to 75. A huge portion of our greatest memories of 11 were about our hardships and how we overcame them as low levels. This all happened before we achieved level 75. It took a damned long time to achieve endgame, there were so many things you had to do before hit cap. We will never get this back. Probably not even from future titles, and there's a reason for it.

    While countless people will disagree with me, which is to be expected, I must say that this is all ruined by this new fast paced style of our new MMORPG. We'll never be able to convince the masses that half of the adventure lies in the difficulties and time required to overcome challenging obstacles. Games like this should take a very long time to reach max level. I understand people have different opinions regarding this. Some people enjoy the adventures to be had while ranking up, while others view it as nothing more than a stepping stone to get to endgame content where they believe the real adventure will start. Some will never know because they've never experienced it.

    To my shocking disbelief since the game's debut, which I've now come to accept for the sole reason of futility, is this new generation of gamers' preferences. Ranging from hearing people express a dislike for 'ranking up' taking too long, (which I think is all but embarrassing at the moment. Rank 1 leve Yielding well over 1k SP per mob on 5 stars, with Guardian Aspect, and with possible linking. Meaning you can rank up with EVERY mob you kill for a few ranks, then it takes 2 mobs to rank up. And keeping in mind that you could probably go from rank 1 to rank 50 in well under 2 months,) all the way down to the cries of removals of just about all other systems and features of the game that could potentially slow people's path to 'endgame,' mixed with our lack of content for things to do before we hit max rank, we're already done.

    Will we ever see a thread entitled "Your best memories of FFXIV?" possibly, but it will shy in comparison with a thread like this one. The reason why? Because this new preference of gaming just plain sucks. The quick and easy path we take to all look alike and have the same gear could arguably be fun for some people, but I think it's because they don't know any better. A silly example; If all you'd ever seen in life was an atari 2600, you'd probably like it and enjoy it. But if someone then came along and introduced you to an Xbox 360, you'd probably never want to go back to the simple machine. If you're reading this and not understanding what I'm talking about, that's my point I guess...

    No need to write up a rebuttal to all of this, I get it, "timesink... somethin somethin not fun, no time, casual players etc...

    Here's to wishing we can get some great memories out of the future of this game ^^
    Dude, this post is exactly says exactly how I feel. FFXI had a goal, something you could accomplish, something that posed a challenge, something to look forward to, at every corner and every level. This is turn made the game fun while leveling up, something I have never experienced in any other MMO and I have pretty much played them all.

    It amazes me how the majority of the MMO player base wants things to be a tedious grind and their way of fixing this is going through that grind faster rather than adding obstacles and challenges. IMO the only reason WOW which lead into WOW clones became so mainstream is because they had/still have more damn advertising than McDonald's and almost as much as all Microsoft products combined (which is A LOT) and FFXI had virtually none thus attracting people who didn't even know what an MMO was and most of them didn't even know FFXI existed.

    And don't try to say WOW was better than FFXI because it had more members. When it comes down to preference you truly can't say which is best because of personal opinion, but still I can compare more subscribers to something like Fast-Food. It doesn't make McDonald's the best fast-food chain because they get more customers because they have more advertising and resources (restaurant buildings).
    (0)

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