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  1. #121
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    Quote Originally Posted by Xianghua View Post
    My lord I have never see so much I,Me and My in one post. You have to be one of if not the most selfish person on these Forums. Stop thinking so much about yourself and think more about the community. After all the game was made for the community not just you.
    The only difference between the selfless and selfish is the former is a guise of the latter; ergo, calling someone selfish just tells me and any logical person you're no less selfish yourself, and in the case of arguing about terminology, this is undoubtedly so that you're a selfish prick.

    Quote Originally Posted by Xenor View Post
    Don't worry, 50-60 will require as much EXP as 1-50 and 60-70 the same as 1-60.
    Yeah, and we'll still have an inverse leveling curve between 35~50.
    (0)

  2. #122
    Player
    Synfrag's Avatar
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    Jun 2011
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    Ul'Dah
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    377
    Character
    Syn Kazama
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Jynx View Post
    Although who wouldn't want a bestiary...
    I was referring to the last link but in the end I decided I'm not going to insult people for defending their opinion regardless of how silly or brilliant it is. I'm simply leaving it at, what you suggest and defend would hurt the community and there is no sensible counter point to that no matter how hard you try. This thread alone speaks for that since the majority is certainly ruling in favor of how it is now.

    It is a futile discussion.
    (0)

  3. #123
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    Quote Originally Posted by Xenor View Post
    Don't worry, 50-60 will require as much EXP as 1-50 and 60-70 the same as 1-60.
    Unless the issue with Powerleveling is adressed the ammount of exp to rank up is inconsequential, people not even playing the game will have a massive advantage over those who want to actually play the whole game.

    Quote Originally Posted by Synfrag View Post
    I'm simply leaving it at, what you suggest and defend would hurt the community and there is no sensible counter point to that no matter how hard you try.
    I guess my point is that the community may not always know what is best for them "I'm not excluding myself from this either"

    If I ask a child if he wants to eat candy everyday, or eat his healthy food everyday and then get his desert. I think you can figure out what the child will pick. Even in the case of adults we usually pick the "Easier and more "Pleasing" route without thinking of the long term consequences.

    It's the developers job to do that really, they need to be able to keep us playing this game for as long as possible. So the community may cry out for faster and faster exp but I believe that in the end we will always have some form of grind in the game to keep us in it.

    The current grind is Materia wether people want to beleive it or not it's the defacto way to improve your character once you hit the level cap, a fully materiad player is leaps and bounds better than a vanilla rank 50. It seems to be a matter of visibillity for some, it's less noticable when it's not something you can gague with a number like the class levels.

    I guess in the long and short of it when you say what I suggest is going to hurt the community...I guess I have to ask.

    Prove it.
    (5)
    Last edited by Jynx; 11-27-2011 at 06:39 AM.

  4. 11-27-2011 06:38 AM
    Reason
    Double post

  5. #124
    Player
    Sephrick's Avatar
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    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    If I ask a child if he wants to eat candy everyday, or eat his healthy food everyday and then get his desert. I think you can figure out what the child will pick. Even in the case of adults we usually pick the "Easier and more "Pleasing" route without thinking of the long term consequences.
    Really depends on how they were raised.

    I have the perfect example; my two aunts. One of them has children who only eat chocolate. The other has sons of the same age group who make positive health choices even when their mothers aren't around. It all comes back to how they were raised and personal choices.

    The current grind is Materia wether people want to beleive it or not it's the defacto way to improve your character once you hit the level cap, a fully materiad player is leaps and bounds better than a vanilla rank 50. It seems to be a matter of visibillity for some, it's less noticable when it's not something you can gague with a number like the class levels.
    This has been my point all along. The current rate of exp allows for a much more personal "journey."

    A player can rush a single class to 50 and play events with friends. Or someone can take their time to level multiple classes to 50 and then multiple materia on gear. As long as multi-materia multi 50 > multi 50 > multi-materia single 50 > single materia all should be right in the world.

    The current rate of exp will take a casual player just short of three months. If someone is going to take the time to have the best character possible before stepping foot in an event (including crafts and DoLs) it could take years.

    That's why the current rate is just fine with me. It really comes down to personal choice, and that's the way it should be.
    (1)

  6. #125
    Player
    Nuru's Avatar
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    Mar 2011
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    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I think EXP is fine the way it is actually, so many tweaks have happened and I believe they have either nailed the sweet spot or are super close to that point. Don't fix shit that isn't broken IMO.
    (1)

  7. #126
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    Personally the exp rate is fine it's the PLing that's the issue it breaks any semblance of balance that could have ever existed.
    (2)

  8. #127
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Sargatanas
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    Quote Originally Posted by Jynx View Post
    Personally the exp rate is fine it's the PLing that's the issue it breaks any semblance of balance that could have ever existed.
    I think PLing should just go back to how it was in FFXI, outside the party and providing heals. A PL in FFXI wasn't even too reliable since they couldn't see the HP of every member in the party, so it had its ups and downs.
    (1)

  9. #128
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    Quote Originally Posted by Jynx View Post
    the PLing that's the issue it breaks any semblance of balance that could have ever existed.
    Balance between what?

    "could have ever existed", so it has never existed? How do you break what doesn't exist.
    (0)
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  10. #129
    Player
    Sephrick's Avatar
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    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nuru View Post
    I think PLing should just go back to how it was in FFXI, outside the party and providing heals. A PL in FFXI wasn't even too reliable since they couldn't see the HP of every member in the party, so it had its ups and downs.
    You conveniently forget how a stoneskinned PL could tank for a party of DDs. "Don't voke off the PL" was practically a macro phrase for people in XI.
    (1)

  11. #130
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    Quote Originally Posted by Ilean View Post
    Balance between what?
    What are you even trying to say? "semblance of what could have existed" means that if it ever did exist it's broken now. Wether or not it existed is of no relevance.

    Power leveling as is will do little but make the game reward people who can have a outside player do all the work for them.

    Quote Originally Posted by Sephrick View Post
    You conveniently forget how a stoneskinned PL could tank for a party of DDs. "Don't voke off the PL" was practically a macro phrase for people in XI.
    Of course you could have a unlimited tank but for the most part that still meant for a only slightly faster rate of exp. It's when the PL can just flat out kill the monsters for you that the issue arises.
    (3)

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