Wanna stop people from wanting to rush to max level ASAP?

Tone down the retarded effect of level difference on battle calculations.


Level up means more HP and MP, higher base attributes (STR, DEX, etc), more powerful and varied abilities and traits, better gear, etc.

Why exaggerate the effect of level to the point where it is the most important stat in the game?


If you think it's good for lolimmersion and/or for the feeling of actually becoming stronger then you can't blame people for actually wanting to hit max level ASAP.


But if they actually relied on hp, mp, stats, abilities for a more linear balancing, you as a level 40 could grind with your level 50 friend without it really being powerleveling, since you wouldn't get 2-shot or do crap damage to level 45 monsters and he wouldn't destroy them like fodder.

Same goes for abilities like sentinel, having abilities that are perceived as required or as big boosts to progression will always result in a mad rush to obtain them.



In this game level is an artificial and inflated way of growth, it's the most important stat in the game and if they deny it to the players with ridiculously high exp requirements like the OP suggests people will simply leave.

People like the OP keep whining it's not supposed to be a race to 50 but the way I see it, one more level is the biggest prize you can ever get in this game.