

So what you're saying is that you'll play a game for five years once you have a character at cap?I'd like them to roughly halve the exp given from defeating enemies. Even at 1.18 when I first started it only took me 2.5 weeks to get my first 50 from scratch. There's something to be said about a max level class being a long term achievement, it took me a year to get my first 75 on FFXI, and I ended up playing it for 6 years.

Did you read what I said or just hit the quote button?
What I mean is if it takes longer to level up there's a greater sense of achievement, more appreciation of your journey to the cap, more time able to be invested in building your character, more practice playing and testing your class and it's abilities and more things to do, which ultimately leads to a more enjoyable, long-lasting play experience that keeps you busy over a much longer period of time.
Looking back I think they may actually need to make exp given about 1/3 or 1/4 what it is now, even then you still level damn fast. The point of how many years I played it was that originally the leveling was very, very slow and solely party based and I ended up playing the game for years despite this fact, lots of people did. Now I hardly log onto FFXIV, which began to happen after I capped all DoM/W classes.
When a game is easy, there's no sense of a challenge, it just makes it boring. The fact that it's been so easy to level up for a couple months now really makes me worry about the future of the game, and how new players and existing ones will view leveling as such an easy objective. I usually advocate every decision they make in reforming the game, exp and leveling rates, however, is something I strongly disagree with.



Speak for yourself there, I gain no sense of achievement from hitting the limit on a number.
I gain achievement for large battles with bosses, or completing difficult missions / events.
When I hit cap I instantly think "THANK FUCK its over, now I can enjoy the game."
Essentially.

You're wrong, it's human nature to feel a greater sense of achievement for something that takes longer to achieve. You can't deny it. It's not like if you spend longer leveling up that you forsake the other aspects of the game, derp.


That's not true at all. I leveled Mnk, Rdm, Drg and Cor to 75 pre-Abyssea and my reaction each time was relief, not achievement. If there was some level of difficulty, my opinion may have been different. But like everything else in XI the challenge ended with finding other people with the proper jobs.
Actually, that's not entirely true. I felt a great sense of pride and achievement as I soloed my Drg to cap in the lolDrg days. Because it actually mattered how I played instead of spamming WSs or cures for three months.
Soooooo...what is that, if not a sense of achievement?
Honest question. Not an attempt at sarcasm.
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