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  1. #51
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shneibel View Post
    1. Do you play the game at all ?
    I stopped as I'm playing a lot of MW3 as well as working on XIVPads. But PLing was the only reason I came back from my 6 month hiatus.

    2. Do you realize the game you're playing is lacking of journey, fun while process or for you party & grind is fun ?
    Lacking Journey? The journey you see is Levelling, that is not the journey for me, the journey for me is adventure, seeing new places and fighting new foes, this is what the game lacks in with about 60 different mobs and only a fair few places to go. (v2 change i noes). I also see journey in quests, which also game lacks in currently because a lot are idential, so I have chosen to ignore them until there is lots I can do. That is my journey.

    I have absolute no idea what "fun while process or for you party and grind is fun" means.


    3. Do you prefer to pay ticket to a theme park where you have to wait 2-3 days to a week before you can enjoy it or you prefer to pay ticket to a theme park where you can enjoy from the very start ?

    What do you mean by this? Boosting would be similar to a theme park in that you go to one, Pay ticket, then go on the rides! and enjoy. Grind would be paying for it but being forced to wait couple days per ride lol.
    I believe the EXP Rate is fine, because its optional now. If you want to level slow, you can slow down yourself, if you want to level fast, you can, your friends can join in and not have to wait months before they can play with you.

    I ask, why do you care about the EXP Rate, does it affect you or are you just envious that people have more time to play to level? Or do you feel that the game will some how die with PLing when PLing has been here for over a month now and everyone seems to be boasting about player increase, did the state of the game and the easy levelling bring back players? Whos to know, (SE!)

    It is not about skill, in levelling, you know that, you quoted me in your signature, so you know its true, and it is also obvious.

    Levelling was originally there to keep people playing and paying. But that is not enough, that is not a bad thing now. Things are changing, look at games today. First Person Shooters have to create web and mobile applications just to be big now, (Elite/Battlelog), the Free 2 Play model is becoming insanely popular and almost being more viable option than paying with many companies seeing higher profits using this model (DC Universe for one tripples their Playerbase and players spent more increasing their model).

    Times are changing. People have busy life's, and well FFXIV is stuck in a very tight area right now.

    A lot of people cant stand aspects of the game and wish to not maul it out all the time, that is why people prefer quests over fighting mobs and why a lot of games are moving into that direction (tera/sw/dc universe/gw2/etc...)

    But what is the meaning to quests over mobs, well the experience is different, unique and ever changing in that you do different scenarios throughout a single quest, where as levelling for the same EXP you do the same scenario constant (claim mob, hit mob, kill mob, claim mob, hit mob, kill mob, claim mob, hit mob, kill mob, etc).

    The reason a lot of games succeeded in the past was likely due to variety and not knowing better.

    I also think FFXIV would stand a lot better with a slower EXP Rate if there was more places to level. At the moment you do it all in 1 or the other area, there are not a lot of places to go. This is not about "There are X amount of camps", this is about the number of zones there are in game, which obviously is alarming low right now and wont be fixed until v2. So there is no variety, you spend an awful long time grinding in a single area, it becomes dull, and you resent that area discreetly.

    When you can do x levels (small increments) on 1 mob, in 1 area, then move to next area and it be completely different, with a completely new mob that requires a new strategy, having this every few levels would remove the essence of the conveyor belt like levelling.

    This is how SP games work.
    (1)

  2. #52
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    If you're leveling too fast, grab another MMO and divide your time, it's as simple as that. Nothing is going to change in this regard until 2.0.

    It's not a whole hell of a lot faster than XI or any other MMO the difference is there is no timesink content besides crafting like there was in XI. A lot of people stalled in their leveling due to BCNM, KSNM, ENM, PM, ZM, Nation Missions, NMs, Besieged, Ballista, ZNM, Dynamis, Limbus, Einherjar, Salvage, Assault, Crafting, Skillups, Meriting, Sky and Sea.

    Even just at NA launch you still had BCNM, KSNM, ZM, Nation Missions, NMs, Crafting, Skillups and Sky.

    Also, any missions including nations almost always required more than 1 person. The main story and the simplicity in XIV is really disappointing.
    (0)
    Last edited by Synfrag; 11-26-2011 at 06:11 AM.

  3. #53
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    1) Do you play the game at all ?
    A) Yes, a lot with the exception of this last week and Skyrim being ultimately more enjoyable. Though I have almost beaten it.

    2) Do you realize the game you're playing is lacking of journey, fun while process or for you party & grind is fun ?
    First I will attempt to convert this into something resembling English
    2.1) Do you realize the game you're playing lacks a sense of journey or provides a fun environment as you progress in level or in partys.
    A) Completely, and this is something both the playerbase and SE already fully understand. This entails much of the major changes being implemented into 2.0 and was realized by the developers nearly an entire year ago. It also has nothing to do with leveling speed.

    3. Do you prefer to pay ticket to a theme park where you have to wait 2-3 days to a week before you can enjoy it or you prefer to pay ticket to a theme park where you can enjoy from the very start ?
    This is a terrible analogy and does not clearly illustrate your question.
    Is this regarding the move to paid subscription or does it relate to the grind? If you are talking about the entertainment value of the grind then I can honestly say it's on par with any other game. We have multiple methods to accomplish it, although they are not extremely fleshed out at the moment.

    Let's compare three titles and their methods to leveling.
    Aion: Run instances, solo grind and quest
    WoW: Run instances, solo grind, quest and Battlegrounds PvP.
    FFXIV: Toto-rak, solo grind, party grind, leves, behest and a little from the story your first time around.

    Of these I see no one as being better or worse in any way. The trip from 1-cap is no better in any of them but clearly we don't have the endgame that the other two have.
    (0)

  4. #54
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I don't care what these people saying the grind now is fine how it is... if it was tough, they would spend their time complaining and shoving their ideas down our throat. It would work both ways, just so happens this game is VERY easy to level up now. How fast you can exp chain makes it useless to have PL parties. Why can't there be a happy medium that would make it a little grindier while having people actually progress to their next levels. Wishing Yoshi never had this idea of PL to begin with.
    (3)

  5. #55
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Lucifer View Post
    A game with a monthly fee that you can finish in less than a month.

    Why these companies try to sell MMORPGs is beyond me.
    let me know when you finish it bro
    (0)

  6. #56
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Synfrag View Post
    1) Do you play the game at all ?
    A) Yes, a lot with the exception of this last week and Skyrim being ultimately more enjoyable. Though I have almost beaten it.

    2) Do you realize the game you're playing is lacking of journey, fun while process or for you party & grind is fun ?
    First I will attempt to convert this into something resembling English
    2.1)
    Do you realize the game you're playing lacks a sense of journey or provides a fun environment as you progress in level or in partys.
    A) Completely, and this is something both the playerbase and SE already fully understand. This entails much of the major changes being implemented into 2.0 and was realized by the developers nearly an entire year ago.
    It also has nothing to do with leveling speed.


    3. Do you prefer to pay ticket to a theme park where you have to wait 2-3 days to a week before you can enjoy it or you prefer to pay ticket to a theme park where you can enjoy from the very start ?
    This is a terrible analogy and does not clearly illustrate your question.
    Is this regarding the move to paid subscription or does it relate to the grind? If you are talking about the entertainment value of the grind then I can honestly say it's on par with any other game. We have multiple methods to accomplish it, although they are not extremely fleshed out at the moment.

    Let's compare three titles and their methods to leveling.
    Aion: Run instances, solo grind and quest
    WoW: Run instances, solo grind, quest and Battlegrounds PvP.
    FFXIV: Toto-rak, solo grind, party grind, leves, behest and a little from the story your first time around.

    Of these I see no one as being better or worse in any way. The trip from 1-cap is no better in any of them but clearly we don't have the endgame that the other two have.
    your convert is not what I mean.

    I dont say they do either. There are 2 thing in this thread I request, exp reduce, and the other part you answer is my idea of the "quest" I want to add into the game
    (1)

  7. #57
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    well who care's it too late till 2.0, people dont know how to play anyways. had my share of good grind partys then my bad share of party where healers dont want to heal or they run away when they get aggro. tanks that dont have any hate grabber on the action bar they need to get rid of letting people out side the party kill your mobs for you then they'll be forced to learn how to play not sit in one place and gain levels.

    WoW: Run instances, solo grind, quest and Battlegrounds PvP.
    end game is the same as the beganing of the game >.>
    (0)

  8. #58
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Why don't you go complain in FFXI forums too huh? It takes 10 hours or less to get Lv30 to Lv95 in FFXI.

    /end thread
    /burn thread
    /lock thread
    /nuked thread
    (3)
    Last edited by Andrien; 11-26-2011 at 06:54 AM.

  9. #59
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I'd like them to roughly halve the exp given from defeating enemies. Even at 1.18 when I first started it only took me 2.5 weeks to get my first 50 from scratch. There's something to be said about a max level class being a long term achievement, it took me a year to get my first 75 on FFXI, and I ended up playing it for 6 years.
    (1)

  10. #60
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by RathSkybreaker View Post
    SE poll the community please so people can stfu -_- so tired of seeing this, if the game is going to continue down this road then please do a poll let us see the results so people who don't like can quit, like myself, if the game stays this way i'm gone.. I like a good grind its fun, especially when the journey is fun.. even in WoW, in guildwars the journey is fun
    Couldn't have said it better myself.

    Quite frankly, I'm no longer leveling anything because not only have I realized how easy it is to level (35~50 in a matter of hours? anyone that can even call that remotely a grindfest has absolutely no credibility), but that I hate soloing. People that think there's a choice in the matter are only fooling themselves.

    (That said, I will agree with one thing, that since 50 isn't going to be the be-all/end-all level cap, there's still the possible chance that the end cap won't be so easy to get to.)
    (3)

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